So... It's been quite some time since my last update. Long story short, I got a part time job related to my previous studies, also I really wanted to finish the blender course I enrolled into from gamedev in order to get some experience with this tool, not only because is free and zbrush is quite expensive but because I found an incredible useful tool on the cubebrush asset shop. Anyways, here are the result I got out of this course:
These first images are lowpoly sculps, I wouldn't call them sculpts as they are mostly extrusions and some edge refinements.
Then a couple of animations, also learnt how to insert textures on models.
And finally some sculpting, I based this sculpt off this course assigment, in the future I'll try to make the figure sculpt on zbrush (now they only offer 14 trial days...):
This last one was based off a quick sketch I did based on imagination:
Not exactly 1:1 but I think it turned out quite nice, I feel that the fundamentals are starting to kick in as I could create this goblin out of pure imagination.