Below: During this phase, I felt like my Okubi needed more capabilites and a greater sense of advancement. For this reason and the fact that his chest plate extension was feeling a bit empty, I added in the supercomputer. I think I'm going to change that to a quantum computer...

Below: May or may not have went crazy with the whole force field thing haha. I'll leave that up to you guys. In this phase it was just the continued process of enhancing the look of the figure to suit the tone I was going for. Again,... Okubi is a technologically superior being.

Below: Just now realizing that could've been a shadow haha. Well, anyways, this is only the character design and with that comes the importance of knowing what he/she/it looks like from the back. At first, I was very hesitant about messing up the focus but since this is only a guide, I relented.

Below: Here I focus on the structure of his back and how it should compliment his front. lol. If I were to do a turnaround of this character would either side be equally appealing and would each provide enough information about the character on it's own..

Below: While this is a pretty big jump, hopefully, you can notice some changes I made to the front side. Okubi's back maintains the idea of flowing energy and data which I wanted to convey. I'm saving the rendering for later on in a compositional piece.

I did this in the span of 10 hours today because of a change in the tools I used. There was greater efficiency in my work process than there would have been otherwise. Now that I have a thorough understanding of who my character is (focus wise) I'll begin the phase of reiteration and trying to see how I can do better . Maybe I'll post some weapon designs as well. until then, see you guys later... :smile:

Below: These are the guns designs I've created that sort of fit the character. I really wanted to enhance the traits so I went for a more technology-driven design. Since this is my first, well second time drawing guns, I didn't have a lot of mental references. As a result, I had to eat sleep and drink weapons in order to understand the components. Hopefully, the first rendered design fits the character.

25 days later

In my next rendition, I took the same concept of technology but I wanted to move it into something more executable. I had a hard time coming up with concept scenes for the original character design but this one may show some promise.

Now I really need to speed things up. Here are some notes I left on the mechanics of the design to add more believability. I want to be invested in the end result of my drawing and knowing how my design functions is a great step in the right direction.