Wow, really nice thumbnails. In all of them, you've manages to show a good chunk of all three sides of your character, which seems like it wouldn't be easy. Nice work!
As for the designs you posted, my only comment would be to avoid some of the more complicated headpeices. You've got enough work just conveying all three sides clearly without making intricate helms that make them harder to read. I would think that simpler, more distinct shapes would help the peice's clarity more.
Good luck whichever you choose!
I like how you solving the composition and character design. I like most the composition you choose at the end. It's pretty dynamic and every character supports each other, good job. Only one suggestion, I have the feeling the character need more space to breath at the top. With the less space you stop the dynamic momentum of the swinging speer.
i like the mid one, the oranges palette works really nice with the pale violets, the green variants are too much aggressive imho, personally i would try to implement the bkg to add a lighting element, if the cauldron is your main light you have to figure out better the shadows it will cast, but if its your secondary (if it is like a fire or a lamp the decay of the rays can make it more like a glow) you can have maybe a direct ray to shape your character the way you feel better