@malcom thanks mate! Will try to organize references for the next update (pureref). Regarding FX for weapon attack - dynamism probably will be achieved through dynamic enemy chunks flying all over the place, also sparks and pebbles flying from the place of impact. Smear effect - most likely.
Character rough color and overall compos. Not happy with the face atm, but need to be moving on to the illustration, will be finalizing colors and important features there. Concept will be updated along the way.
without upper cables