Hello guys! Thank you for your words,I really appreciate it I have a lot images here, I did the lowpoly and bakes,also I modeled the pedestal. The textures is almost finished and I still working on the pose, but I want to do a few tweaks before I show you the final images. I hope you like it,
If you don't mind me asking, did you give yourself a personal polygon budget for this project? Of course a polygon count doesn't matter much for the contest. I'm just asking personally.
Awesome work so far and I can't wait for the final as well.
Thank you Malcom, your comment are always welcome:) The polycount for this model is around 80k tris ,included pedestal,weapon ecc.. I know ,the polycount doesn't matter for final judgment, but my goal was to create a realtime model in line with current-gen
Excelent sculpting and design! I would try a bit more stylized approach fo the textures though. I am sure the char wil look awesome in the end eather way.
Thank you, Fantasymaster:) You right,my first idea was to do a handpainted textures like darksiders stuff, indeed I painted a bit on the diffuse, but the render inside substance make all to much realistic, anyway he does have a different look in marmoset This is flat color inside substance
Damn, man...he looks incredible! This guy is for sure of of my favorite entries. I loved seeing some of your early shape breakdowns and how clean you kept all your shapes. Fantastic work, mate!