Hello guys!
Thank you for your words,I really appreciate it :grin:
I have a lot images here, I did the lowpoly and bakes,also I modeled the pedestal.
The textures is almost finished and I still working on the pose, but I want to do a few tweaks before I show you the final images.
I hope you like it, :wink:








gogogo ! :smiley:
Awesome man ! Can't wait to see the final result !

If you don't mind me asking, did you give yourself a personal polygon budget for this project?
Of course a polygon count doesn't matter much for the contest. I'm just asking personally.

Awesome work so far and I can't wait for the final as well.

Thank you Malcom, your comment are always welcome:)
The polycount for this model is around 80k tris ,included pedestal,weapon ecc..
I know ,the polycount doesn't matter for final judgment, but my goal was to create a realtime model in line with current-gen

Excelent sculpting and design! I would try a bit more stylized approach fo the textures though.
I am sure the char wil look awesome in the end eather way.

Thank you, Fantasymaster:)
You right,my first idea was to do a handpainted textures like darksiders stuff, indeed I painted a bit on the diffuse, but the render inside substance make all to much realistic, anyway he does have a different look in marmoset :wink:
This is flat color inside substance

Congrats on finishing this guy. He looks freaking awesome. Now that I see the book in real time, it really adds to the character. Best of luck.

This looks awesome!

Strong finish mate. You found a great solution for style and materials. Good luck

Damn, man...he looks incredible! This guy is for sure of of my favorite entries. I loved seeing some of your early shape breakdowns and how clean you kept all your shapes. Fantastic work, mate!