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Use standart Zbrush staff for har - dynamesh and polish brushes. Looks to rough. I see a lot of retopology and modeling in future and it's scared me(
After long nitht - i have a human. And first form for this concept like a human armor. And i think second hands is good idea)
I think it all for today.
Final Concept,start retopology.
Wow, it's looking interesting. I am looking forward to see your next post)
First sub-d models. Keyshot renderings.
Some Rifle for this guy
A LOT! of materials)
Some render of last changing mesh
Make Rig for hand,becouse make pose for this all be the hell) https://youtu.be/FFIgZcJhGno https://youtu.be/_iM-rzPjPOI
deadline so soon
FIST!!!
Hand!!! )))