@mitsuki-youko eyyyyy thanks
@daceronine ahhhh no wonder I feel something not right, thanks for the small detail guide and picture include dude. And yeahhh it does look much better with little adjustment. Thanks for compliment as well, tq tq.

Before

After (included linework and change to overlay, and added shadow on neck).

Added Photoshop camera raw filter because instagram filter convinced me.

I got the piece of Certificate! took 8 day ish because of holiday and stuff from Marc but the feedback give me some hindsight what I lack. So it definitely help push to much better art.

Marc included 2 paint over + extreme feedback, and I certainly acknowledge this (mention in his feedback) is my weakness throughout the art school so this really help me understanding well. I will post what he include with before and after.


Msg from Marc:
Hi Bob! Oh snap you did it!! You completely crushed the requirements and most definitely deserve the certificate! I'm very happy to send that over, you should be very proud of your final project what a treat it's been to go through 🤩

It took me a little bit to get back to you, with the rush of the holidays and new years + I just wanted to make sure I look over everything properly :smile: Your stuff is awesome, very impressive. Your presentation is top notch too, really elevates the art.

I'm including 2 paintovers for pieces that can easily pop more with just a bit of light warmth - a lot of them don't really use contrast between warm and cool colors which can leave the result looking gray/muddy. It's just a matter of whipping out the soft brush with hard light blend mode to add a bit of color back in :smile:

On the other extreme, some pieces have too much contrast to the point it's hard to understand what's going on. The one called "Rotten Stone- Enemies" is a good example of that. Everything fights for attention, so everything becomes hard to see (you use too much black and white, but not enough gray). When you have pieces like that where it's full of different elements, you have to lower the importance of some to let others shine. Generally speaking, you can often avoid these problems by using a slightly reduced range of values, and only keep the pure white/black for areas where you want the attention to go to. Busy paintings also benefit from working on them in black and white throughout the process to keep the values in check. You can add a black layer on top of your layer stack and set its blend mode to saturation - this way you can easily toggle between the color version and the b&w version to check values. For that particular painting, I think the easiest improvement would be to lower the amount of lightning, and maybe give it a light blue color instead of white to make it less intense.

With that said, I'm attaching your certificate!

It's been a treat to look at your project pieces and I wish you great things for the future. Keep crushing it man!

marc


paint over 1

paint over 2


the extreme feedback mentioned art

my attempt to clean up


So yeah incase you wonder what does the feedback look like then here it is. I strongly believe everyone received different feedback and possible other people will have longer text feedback than me so goodluck everyone to continue your journey.

peace

OH SNAP! CONGRATULATIONS MAN! That's a great milestone, and as Marc said, very well deserved, your pieces have a lot detail attention and passion in them!

And thanks for sharing both your accomplishments and journey and the feedback recieved. I can see how his notes and paint overs help improve. Keeping values in check as well as a balance of cold and warm is definetly something I also need to start keeping more in check. It's nice to see this applied and reminder of what difference it can make.

Same for keeping elements highlighted through saturation and other means.

Bests of luck for what comes next! make sure to keep sharing and let us know how it goes!

Do you have any immidiate plans? (other than to celebrate?)

Ayyy thanks dude, I searched internet (not sure reliable or not) apparently environment art, prop, and technical artist always hiring as it's soul crushing, not me thought, I like to sit infront of computer everyday. Since I used to study and work in interior design soooooo starting last week I have been diving to Unreal Engine and environment path hoping I can get used to the program.

Right now my aim is 3D artist, environment artist, level designer, and technical artist (in 5 year). Sooo it's a long road, I will occasionally post some artwork over here.

I like to see your manga reach the journey you desire too. Goodluck.

CONGRATS!!! :smiley:
Thanks for sharing Marc's feedback as I'm super curious what that looks like since I've not had the paid version with feed back - that was so nice to read!

Good luck on your job search!!

Congratulations!!! Good luck!

Thanks for sharing feedback

Hell yeah my man, congrats on the HUGE milestone!! Just remember to keep on posting here, would love to keep following along your professional progress!

Bests of luck! I'm sure you have what it takes there! It might be a long road, but you are already on it, so hopefully everything works out well :smile:

WOAH congrats man! I really enjoyed seeing all your work from the past month and a bit, and in general, you're definitely developing a really interesting style and artistic language, it's really nice to see!

Keep it up man and please do stop by every now and then to see your works!

cheers!