Nude Figure Drawing

Now, this is where the interesting bits is coming in. Drawing people is never my strength (excluding cartoon lmao) so this took some considerable times in comparison to other courses in term 1. But this is very beneficial as it strengthens my observation out on what to look for.

NOTE - There are a lot of good examples on Discord chat. Go have a look for more reference on there. My Discord is Gordon003#7031 if interested to chat to.

Part 1 - Line of Action

  • Imaginary Line running from neck to tailbone.

  • First Line ever.

  • Always start with LOA when drawing figure.

  • Avoid S-Curve - our spine can only do much.

  • Can have secondary LOA to complement - in particular, the leg.
  • Part 2 - Head, Ribcage & Pelvis

  • Key parts of human body - each rotate independently of each other.

  • Can use (sphere or circle)/(box or square) to represent each part.

  • Use LOA to help the placement of those parts.

  • Part 3 - Joints

  • More mobile part of the skeleton

  • Represented as a circle which is connected by a line (simple) or cylinder (advanced)

  • Shoulder -> Elbow -> Wrist

  • Hips (at end of pelvis) -> Knee (Bottom Level) -> Ankle

    Part 4 - Cylinders

  • A better representation of joints connection.

  • Cylinder is better to show perspective and foreshortening.

  • Cylinder shows which joint is front/back of each other.
  • Full Process Combined


    Part 5 - Proportion

  • Use head measurement to measure out other key parts.

  • Have reference points to allow you position each body parts accurately.

  • Place your key body parts (head, ribcage, pelvis) and the joints as the first step.

  • Set up skeleton before you add detail.

  • Part 6 - Gesture Drawing

    Most challenging but also the most rewarding. I have done Gesture Drawing before but I don't see the main goal/point of doing it every day until Marc and other Youtubers videos recommended by other artist on Discord explained it.

    Basically, it helps me refine my observation skill in detecting key body parts quickly and find the flow of action since it's meant to be quick. In summary, this one took some considerable time and will continue to do as warmup activity.

    Initial Gesture Drawing

    Current Gesture Drawing

    Overall

    This is the hardest course in Term 1. But it's the most rewarding as it forces to work on my fundamental skill which was one of my art goal and reason to join this art school. And I'm happy to notice that I'm less rigid in my drawing and more fluent.

    I like the improvement on your gesture drawings! The planes on the faces add a lot in my opinion. I try to do that myself but run out of time! :blush: Gesture drawing is also the hardest part for me as well. I also feel like it improves my speed considerably when working on other practice. Keep up the good work!

    These are looking great and you had some difficult poses too. You really capture the attitude of the people!

    Term 2 - Photoshop (2)

    Beginning of Term 2 and I again start with Photoshop first. There are 2 sections in the lesson but I mostly focused on the last part since I have done graphic design before and is familiar with pen tool and vector works.

    Part 1 - Tools for Graphic Designers

  • Primary Tool - Pen Tool

  • Pen Tool involves anchor (to make points) and handle (to make curve line)

  • Layer Style - Add special effect without editing the original image (e.g. basic shadow)

  • Smart Object - group multiple layers together which can be edited in another window

  • Like mentioned before, I did some graphic design before. I do Total Drama art style which involves consistent line art, making sense to use pen tool. But I don't use Photoshop to do lineart; rather, I use Xara which is another software program that has pen tool along with the ability to dynamically change line width, hence why I work on Xara to digitise my TD work.

    Despite that, I will definitely do those exercise at a later time to refine my pen tool skill.

    In summary, I'm all too familiar with the pen tool so I didn't do much in this section aside from watching the video. Here's an example of my TD vector work which involves pen tool. Notice the consist line width thanks to the pen tool.

    Part 2 - Tools for Digital Artists

  • Primary Tool - Brush Tool

  • Can use default or customised brush

  • Can do blending via smudge tool or good pen control (more recommended)

  • Can use blending to achieve shading and remove visible line difference

  • Can make custom pattern brushes to avoid drawing the same thing (e.g. seagulls far from the user view)
  • This section is more interesting as I have little experience in brush tool, let alone trying to blending with it! So the challenge of blending 2 to 4 colours is hard but very cool. Will definitely add those challenge to my daily art practice.

    Here's my first blending assignment. Yeah, I know it's poor.

    Overall

    50% familiar, 50% not. The brush uses and blending application is one of the reasons I joined the art school. Although I did a lot of graphic artworks via TD, I'm absolutely hopeless in doing digital painting or using the brushes. As a result, I'm glad that I'm in this art school as it offers me good perspective on how to use digital art brushes.

    Did you work on Total Drama as the artist or is it just an art style you really enjoy? I haven't watched the show much, but if someone told me that this was a character from the show I wouldn't question it at all lol!! Insanely accurate to their style.

    blending is hard, but if you use a soft edge brush it will just do all the work for you. Though I think it can be beneficial to use a hard edge brush as you did here for understanding how to blend the colors yourself.
    In most artworks you'll see there is a nice balance of both hard and soft edge blending so you should definitely practice both.

    Keep it up!

    I just simply enjoy doing Total Drama art style. Don't know why but it's just my childhood stuff which later got me into art at a later age. Alas, although I'm pretty good at TD, it's also kinda a curse as I struggle to explore other digital art medium such as digital painting and anime. This is why I joined the art school in the first place; to rework on my flawed fundamental to allow me to explore other areas with ease.

    And thanks for your tip on blending! I keep the idea of using soft edge brush in my mind. Even though I do know how easy it is to use soft edge, I figure I need to work on my fundamental so I will continue to practice with hard edge till I'm used to it. :smile:

    1 month later

    Term 2 - Facial Anatomy

    It has been.... 2 months since I last made a post here. Don't worry, I haven't quit art; rather, it's the first time I encountered my art problems and took my time slowly; albeit not very consistent. It's important to note that my drawing head skill is still sub-par but I have learnt essential concepts required to keep practicing drawing facials over time.

    Head Construction

    This is pretty easy for me since I learnt the Loomis Head method before. But I haven't got much experience constructing it so I spent most of the time just practising.

    The biggest challenge is setting up the circle inside the sphere to differentiate the front and side plane. But Proko explained pretty well on it.


    Ear Construction

    This is where the challenging part starts but at a small scale. There are technical terms for each ear parts (e.g. Lobule) but the more important facts is the steps taken to deconstruct an ear in order to reconstruct it again, preferably in a different angle.

    If you ask me how to draw a ear, I will just say "Draw a semi-heart, draw a '9' on inside it, draw a circle at the bottom and connect them". I don't remember the technical words for key parts of the ear but I know enough visually and conceptually to deconstruct it. But I know in the future that I have to eventually learn the anatomy term for each part.

    Nose Construction

    The first big challenges. This is the part where I legit questioned myself "Am I good at doing art at all?" I learnt a lot not only on nose construction but also how I learn art overall and integrate other people methods to draw particular parts.

    I will admit straight-up that I now don't use Marc's method of drawing nose. It makes sense at the end but when practising with it, I struggle to even finish drawing the nose at all! I eventually remembered that some methods doesn't fit for ALL people so I decided to browse Youtube, watched other artists explained how they deconstruct noses and not fully switches to their methods but rather have a mix of steps that makes sense for me and allows me to draw nose more easily.

    I think this learning method is very important to me as I hardly ask or question why the artist does this way or this other way. But now, not only I ask question but also try in a blend of different methods to see if it works for me or not. So yeah, don't be afraid to try new methods and mix some!

    So I used Marc's method with a mix from the following 2 videos.


    Mouth Construction

    This one is much easier than the nose construction as there's not many too key mouth parts to remember and deconstructing was pretty easier; albeit minor trouble when deconstructing from a 3/4 views when one side of mouth overlaps the other side.

    I didn't do much practice so I don't have any images of my mouth practices. Sorry lmao.

    Eye Construction

    Same as Mouth Construction, pretty easy to go through as there's not much parts involved aside from our eye sphere and our eye shape which looks like a quadrilateral. Aside from that, I also didn't do much practice on eye but I have a good idea enough to deconstruct it.

    Combine it all together

    So the money challenge. Put them all together at one. The biggest challenge is not constructing it but rather shading it to give depth and perspective. Like I said on Photoshop (II ) post, I just started on shading and I mostly draw very quickly and sloopily at the last stage so my shading is mostly done with a big air brush and go around like a maniac.

    Here's my first 2 complete facial anatomy work so far.

    Overall

    Like I said, I learnt a lot not only on facial anatomy but also how to find new ways of drawing if one way of drawing is frustrating you. We are all individuals and we have different ways of drawing key parts with the same understanding of the anatomy.

    So even if I quit art school somewhat in the future, the one thing I take is look at something from a new perspective. Try to do the same thing but in a different methods and see if it works out for you.

    That's all from me. See you in the next 3 months as I'm doing Perspective 2, lmao.

    NOTE: I found this on Discord which is a perfect summary of this video on facial anatomy. Don't know who made this but credit to them for sharing! :smile:

    Art Pose Challenge (Continued)