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Work in progress of the texturing on the humans for the my dystopian cyberpunk illustration. Not too much detailed as they will be mainly in the background.Texture in Substance Painter and rendered in Marmoset Toolbag.
Damn man these look amazing. I tried out 3D modeling in school but nothing I made (or saw my classmates or teachers make) holds a candle to your work.
Thank you so much MattD, glad you like my work Here the robot bust exported to Sketchfab:
Starting to put everything together in Unity and playing with the lighting/mood. Still working on the shaders in Unity, especially for the "Screens/lights" and the robot bust hologram.
Still work in progress on my dystopian illustration. Modified the lighting, worked a bit more on the shaders and add some more details. Render straight out of Unity
Finished "Dystopia"My latest test rendering out of Unity with HDRP.Models created in Zbrush, 3dsMax and Substance Painter.Little color grading has been added in Premier.
I'm back to share a new wip i m currently working on, a realistic game ready model of a riot police officer. Working on detailling the cloth and armor. The shoes are still very wip.
After a couple of weeks off, time to get back to work.Here's a wip of a game model of Goldorak/Grendizer rendered in Marmoset Toolbag.Actarus is coming soon too And i'm also still working on the riot policeman....
Here's my Goldorak/Grendizer done in Sketchfab. Modeled and sculpted in 3dsMax and Zbrush and textured in Substance Painter.
I wasn't too happy with the render of my Cthulhu so i gave it another shot, this time rendered in Unity HDRP to test out some new features.