The magnus maker is so cool!! This is my favorite from you so far.
Were there any exercises or ways you studied to help you get better at lighting?

@LesleyCarol yup! And thank you :smiley:

One thing that I do a lot more now is to utilize 3d models for lighting. Magnus is a dragon and you probably won't be able to find a direct reference, but by piecing together references of a human body (he's pretty close), and a light source similar to where you want it to be, you can get a good ref and guess for where the light should be on your character itself.

Another thing is thinking in planes, which I learned a bit from @WeirdOwl . Since the scales make him extra angular, it was easier to think: ok this area is lit by the light, these faces are lit by the bounce, these areas are completely dark.

In accordance with thinking about light as planes, you also think of shadows in the same way. So the interaction between light and shadow shapes makes a piece interesting. I am pretty good at guesstimating cast shadows and grouping my values now, so being able to balance those also helps boost your general lighting.


I think in general though, the best way to get better at lighting is to get better at values management, and to get better at value management, I would suggest trying to do two-tone and three-tone paintings. Since lighting is such a big part of the composition, it kind of ties into that.

Essentially, you use black + white (two-tone), or black + white + 1 shade of gray (three-tone) to try to illustrate a composition. This is where you start to figure out how you can lay out a composition with basic shapes, and then understand how they interact with each other. You want the light to tell a story so setting them somewhere interesting (in a direction, in the middle, etc) will dictate how each piece is lit.

Example 1: In Magnus the Maker, he's the Maker, so the emphasis is on him making stuff. I should make that bright. This is a character card, so I should also have a good portion of his face showing.
Example 2: In Summon the Treefolk, my top directional light highlights the face and silhouette of the tree dude. He's important and is in the name of the card. The summoning action is also important, so let's highlight and add some magic to the peeps summoning him at the bottom.

An exercise of the two-tone thing - here's something I did for a Brainstorm class:
We took movies and basically did extremely small thumbnails in two-tone shapes. This helps with composition and also figuring out how professional directions set their lights and shadows.

That's really helpful! Coming up with my own lighting to make the piece interesting is something I really need to work on. It's one thing to know to emphasize the face in the portrait, but I love how you invented lighting for the summoners and highlighted the action the character is doing. That's another level I never thought of. And I should definitely do more limited value studies. Thanks so much for the lengthy reply!

Of course!

This little McMuffin's full-time job is to knock stuff over and look at you innocently

I love the story on this picture, the little claw on his tongue says so much! I love your art and you give me something to look up to. Great work!

Aww thank you for the kind words <3

The claw lick is just :star2:personality :star2:

Dude! This is insanely cool! I love the shape design

Thanks! This one took a lot of figuring out with regards to the fire shape xD

8 days later

Pearl card for Gamestormers!
Super busy this month, but hopefully got some art in


Really love your work. Hope I can get to your level one day!

Aww! You can do it and more :smile:

I think for me, I was drawing for a really long time but I wasn't learning efficiently until I started hunkering down and really studying specific things and improving things one by one.

Then, it eventually all adds up. Think I only got good probably a year and a half ago xD

YOU are toooo kind, and yes, I love that pillow. :blush:
I kind of wanted it to be more bean-baggy originally but its nice to get it to that velvet cushion feel. It also feels more expensive, lol

1 month later

These are awesome! Is Heroes of Arcan a new project for you two?

19 days later

Its a game that hired Owl Ghost! We do a few things for them ^^

HOLY MOLY WHAT EON IS IT
Back with some work :smiley:

Our Celestial Mage (mooooondaddyyy) :dizzy:

And a Paladin :star2:

Paladin is a collab between me vika and billy!

AND the entire lineup~

GAMESTORMERS STUFF TOO!

:smirk_cat: Become a vampire :smiling_imp: