Updating more stuff from streams, and hopefully caught up with my current things ~

I was working on my environments, and establishing depth in my environments so that everything looks like it is located in the same plane. This was always difficult for me to do, especially with my processes.

June '20


WIPS


SEPT '20


I really love how clean all your work is! Whether it would be a concept art piece, a thumbnail or a full illustration, everything is super clean! :smile: :clap:
And yeah I do remember some of your pieces from the stream!
If thats not too much effort to answer, would you like to explain a little bit about your process? What goes on in the stages between first ideation/design and the final illustration? I am really interested! :smile:

@mau.wamp I'd be happy to answer :smile:

My process starts with understanding the compositions of all the pieces. I think that's the most important part because compositions give viewers the 'read' and if it is not interesting, they just won't be too attracted to the image.

Obviously, for concept pages, a lot of it is coming up with the design. I generally have a direct line for lighting and a sketch pose that I think will show off the character the best. Here is an example of a WIP - the strokes are all over the place but pose and lighting are established. It is not clean, but I have blocked out the lighting from the lines.

After you have the concept down, it is about rendering it to your liking. It looks super clean because I cleaned it up at the end with erasers, making the edges nice and tidy. I also use the lasso tool a lot to save myself from spending too much time cleaning and refining. Concept art is about interesting shapes and silhouettes, so that is the composition, as much of it doesn't have backgrounds.

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For Illustrations, it is generally about the composition of the whole piece. I put my energy into nice thumbnails that create focus, directional lines, and movement within the piece. Composition involves a lot of things, so it is difficult to go into everything without it being a block of text, but you have to pick and choose where your contrasts and focuses are.

That's why I use thumbnails and work on some interesting sketches before I commit to an idea. Storytelling is also important in illustrations, so a lot of it is picking and choosing between what I like from one thumbnail and what I like from a different one. I still struggle with composition to this day, and it is something I actively work on!

After figuring out the composition, a lot of work is just putting down colors, establishing perspective, atmosphere, etc. A value map is a good tool to figure out your drawings because it helps you refine your original image - ie: when you squint, the really important parts show.

The rest is refining - adding materials, fixing lighting, adding SPLOOSHES of interesting things (light? magic? balancing hues?)

I hope this helps :heart:
I post process videos on my Insta, but I haven't got a clue how to do it here. You can see it here: https://www.instagram.com/thejenneralchen/

Thank you so much for explaining it in all the detail!
Reading this, I think that this part of art should be especially fun, once I get to the technical level to do this stuff :smile:

catching up on some updates :ribbon: Working on environments and honing my splash illustration techniques!

OCT '20 - Environments and concept art <-- I will rework these later on~

NOV '20 - Learning (the long way) about splash art, illustration, and atmosphere :joy:



Almost caught up to my current stuff :relieved:

These are all awesome! Keep it up 👍

Jenner could be teaching her own workshop on splash art.

Thank yall for the love <3 I think with the next posts, I am caught up with the streams, so I can post some studies and WIPS :purple_heart:.

Splash processes are on my INSTA and ARTSTATION because I don't know how to make GIFS work here :pensive:

JAN '21 - focusing on interesting lighting, storytelling, and anatomy (ish)

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FEB '21 - editing color palettes, creating a more believable environment (with foreground, midground, background), and having illustrations exist on the same world

WIPS



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MAR '21 - balancing hues, colors, and foreground, backgrounds (again)


WIPS

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ANOTHER MAR '21 - ARTWAR (see post) Lady of Paint - China - working on backgrounds, foregrounds, and color contrast


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Sorry for the long post! Hopefully, I can catch up in a few posts, and then I post WIPs :smiley:

LAST CATCH UP POST?! and it is gonna be a double post, OOPS :stuck_out_tongue_winking_eye: but this is recent stuff

APR '21 - Focusing on character portraits and iridescent colors for CDChallenge April


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MAY '21 - Mermay! and lots of quick painting and studying from styles of other artists




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JUN '21 - THE GAAAAAAAAAAAATE - perspective, who's that? PROCESS VIDEO

WIPS

WIPS?! :no_mouth: - I'm working on two things simultaneously because once I get a brain worm I have to enact on it. Would love feedback on either ~


Hell's Gate Project - Inspired by the gate from the last post ^, I've made it a Dark Souls-esque game level where you fight dragons, and more!

The final dragons' designs are not done, but here they are for critique and ideas ~


GU, the toxic assassin (maybe) - a character found in my ArtWar5 concepts, I really liked her too, so I explored some thumbnails :dizzy: Let me know which thumbnail is your favorite :smiley: