Day 22
I may have said this already, but maybe I'm wrong. This is likely to be a busy week. I've got a pretty significant deadline coming up on the indie game and right now that's where all my time and energy is going. Since I don't plan on sharing any of my 3D work here, at least for now, that's going to mean fewer images to share each day. Nevertheless the journey continues!
Some very quick hand studies today. The morning was rife with distractions and I didn't get as far as I had hoped with these. I also feel that they're nowhere near my best, with a ton of proportional and anatomical issues present. Though I feel one ore two are okay.
These are so simple and straightforward I honestly almost didn't share them. If it weren't for the fact that the whole point of this is to create a record of everything I do to become a better artist I definitely would have just left these out.
Super quick sketches that are more about establishing the overall design language than establishing actual details. Literally nothing more than a blueprint for me to work from when creating the actual in game asset.
And that's it for day 22. The rest of my time today was spent working in 3D and that's going to continue to be the case throughout this week for sure. I don't expect to get time to do more than studies until probably next week. Still, every step is one that brings me closer to my goals.
More to come.