- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.2k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.1k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in792
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in47.9k
I've got a lot of practice and hard work to do when it comes to perspective, but here's how it's looking for right now. Hopefully one day I can look back at these drawings and know that I'm a thousand times better at perspective then ever before.
I'm a little bit discouraged at how long I've been doing art and how quickly I'm being humbled right now...but...I WON'T give up!
That's a cool ethereal feel you gave that last one like the castle is a part of a dream, that smooth brush stroking following the vanishing point really helps sell it and being able to see the top of the wall clearly illustrates we are right above it and gives it a solid feel. the less detailed back wall also adds depth
cheers!
1 month later
From here on out, my drawings are going to be more simple--maybe excluding human drawings and studies. My time has been cut short as I recently started a full-time job. This, however, does not mean that my simple drawings will have less effort worked into them. I will always put in my best.
For example, this drawing would have looked a lot more believable had I added some windows to the wall, maybe if I gave the ground some grassy texture, or had I not rushed the cliff underneath the bridges (there were supposed to be two, but I guess it looks like one with a gap in the center), but I decided to just go ahead and stop at this final version. I still get the idea behind 4 point perspective.
I gotta figure out spheres in perspective...
9 days later
Tiny update on my progress: I'm still stuck in Term 2 with the head studies and drawings. I'm still drawing them incorrectly (I check my work) and not making any improvements. I'm tempted to hire a temporary tutor to watch me practice and explain to me what I'm doing wrong and what I need to do to correct it, since I can't figure it out myself. I know I can find some professional tutors on Wyzant. I remember having a great experience with private tutoring when I was studying game development and programming. Or if Marc Brunet offers any sort of tutoring sessions, I would love to schedule a couple with him. I'd pay extra, of course.
I'm about to get ready for my next shift, so if I find some time over the weekend, I will post my drawings and try to explain where I'm struggling and what I'm still not understanding. I always appreciate the help, everyone!
3 months later
I'm back. It's been about three months now and I deeply regret letting that time that I could have been practicing slip by.
Sometime after I recorded my last update here back in December 2023, some traumatic life stuff started happening. My life is in disarray right now, but I'm working toward finding healing and solutions. During this time, I either had no time for art or was just too depressed to pick up my pen. Every once in a while, I worked on practicing my basic fundamentals, but I haven't gotten much farther than that.
I'm ready to return and keep working towards my dreams, but I have a couple issues to resolve:
1) During this harsh time, my self-discipline was destroyed. There are days where I actually do have time to do art, but I choose not to. I'm not sure why I do this, or how to revitalize my self-discipline. Today I just found out that Marc offers ARTSchool + Feedback, which is something I think I really want to get once a spot opens up for me. Since I'm going to be struggling with self-discipline and trying to get myself to do art, I know having a teacher to report back to will hold me accountable and responsible for getting art practice done everyday--and I know that I'll enjoy practicing art more when I have a weekly purpose to achieve. While I'm waiting for a spot to open up, I'm going to try to re-learn self-discipline and practice art more, but does anyone have any suggestions or tips in regards to living in a more disciplined manner?
2) I don't remember where I am in regard to the ARTSchool weekly schedule (I remember someone saying something about I didn't have to follow it exactly, but personally, I like following checklists), but before I figure that out, I really feel like I should practice my fundamentals again before I practice something crazy like the human head. Major problem though: my fundamental skills suck. Maybe I didn't practice them enough back in Term 1? I wish I had caught that sooner, but, oh well...
So far when practicing drawing the sphere, I'm doing...all right. I figured out a trick to draw the 3D sphere's Z-axis/vertical lines correctly, but I haven't figured out how to draw the horizontal rings. Best I can do is guess where they are, but it ends up making the whole sphere look wrong. My main struggle right now is figuring out how to extrude a sphere. My first tackle to this problem was to create some reference pictures of an extruded sphere and practice on that. Here's how I did that in Blender...
Sorry about my poor lighting. I had to create multiple reference photos and I was not going to wait hours for these to finish rendering.
So I tried tracing over these, drawing from reference, and then I drew them from imagination. Well, that flopped immediately. I gave up on this approach pretty quickly.
Some days later, while I was on my break at work, I was trying to draw spheres again in my sketchbook, and somehow I accidentally stumbled on a trick to draw the 3D spheres vertical rings correctly (or at least, I hope this is correct. It looked accurate to me)...
*Ignore the perspective grid. I was trying to extrude the sphere and it didn't work out.
It's hard to see how I figured this out, so I'll probably have to record my steps another day, but after learning this and watching a video (can't remember the name of it) on YouTube by "pikat," I realized that in order to draw anything in correct perspective to make it look 3D, there's some rules and tricks to follow. For example, you can't just practice drawing the basic cube by just drawing a box--or it'll look like a flat isometric drawing. You have to use perspective lines and convergence points and all these other rules in order to be able to draw a 3D cube in any shape, angle, size, place, etc.
Now we all know the rules for drawing a cube in perspective: this line converges to this point and that line converges to that point and yada yada yada... So what's the rule or "trick" for extruding spheres? Is there a grid or line in supposed to follow? Because I'm not seeing it. For example, when I try to extrude the face of this sphere in the next following picture, I don't know how to extrude it STRAIGHT from the originating face of the sphere. Whenever I practice this, I end up with an extrusion that looks...angled...and not correctly aligned.
Also, I'm sorry this is a long post. I should have gotten straight to my question, but the reason I wanted to write all this is to get feedback on everything I've learned. Is everything that I've said I've learned correct? Is there anything I'm wrong about that I need to fix before I proceed?
Happy New Year, by the way, everyone! And thanks in advance for the help!
Hiii!
First off, welcome back! I'm sorry to hear that you've been going through hard times and wish you the best... ...
does anyone have any suggestions or tips in regards to living in a more disciplined manner?
As an undisciplined person myself, I can only comment on what I wish I could accomplish. I know there are slots in the day where I can work on art.. but because I'm a perfectionist, 30 mins won't allow me to finish anything so I never start. Even though if I work on it for 30 mins, it builds up over weeks, months and years.. Like conceptually I know that but I can't bring myself to do it because I can't finish all in one go (like I only start if I have like at least an hour + which is bad I know...)
What I wish I could do is to just do it. 5 mins, 15 mins, 30 mins, an hour. no matter how much time I have I would ideally like to be able to work on art in one way or another. whether its art school or just drawing/working on my personal project.
As to how you get disciplined to "just do it"........ idk otherwise I'd be doing it XD..
Perhaps start with trying to find out WHY you feel undisciplined.. like for me it's because 1. I'm a perfectionist, and I recently discovered... that 2. I'm lazy.. I don't like having to re-work so I spend as much time planning to NOT rework as possible which ends up with me not doing anything lol. - even if reworking would lead to better work. I simply have to figure out how to not be lazy about it which in turn will help with my discipline. perhaps write in a notebook all the possible reasons you may feel this way..
Sorry lol I can only give you an example of my experience. that's probs not much help :3
Some days later, while I was on my break at work, I was trying to draw spheres again in my sketchbook, and somehow I accidentally stumbled on a trick to draw the 3D spheres vertical rings correctly (or at least, I hope this is correct. It looked accurate to me)...
Oooooh what you did here looks gorgeous!!
Looks right to me XD
You have to use perspective lines and convergence points and all these other rules in order to be able to draw a 3D cube in any shape, angle, size, place, etc.
Yeah I think this is right. If you place a square/rectangle thing in front of you and look at it straight ahead you'll see it do literally that vs looking just like a cube.
Now we all know the rules for drawing a cube in perspective: this line converges to this point and that line converges to that point and yada yada yada... So what's the rule or "trick" for extruding spheres? Is there a grid or line in supposed to follow? Because I'm not seeing it. For example, when I try to extrude the face of this sphere in the next following picture, I don't know how to extrude it STRAIGHT from the originating face of the sphere. Whenever I practice this, I end up with an extrusion that looks...angled...and not correctly aligned.
hmmmm now you got me thinking......
imo to extrude from a sphere... I would first try to "cut the sphere" and then "pull" it outwards.
I've actually not tried this before but just thought through this now and it seems to work...
I think of it like slicing cheese and pulling it out... maybe someone else will have better tips but that's how I would approach it.. I'd try to figure out where it converges and then use that to figure out where the edges are (after first slicing it to get a rough estimate.)
17 days later
I think I figured it out!
So here's what an extruded sphere would look like in one-point perspective. Sure, it looks over-dramatized, so I wouldn't use this often, except in over-dramatized pieces.
(I'm uh...gonna practice shading another time...)
And while this last drawing could be improved--by learning to control my hand better--I think I finally figured out how to extrude a face of a sphere properly!
None of these practice drawings are perfect, but hopefully future drawings will turn out a lot better because of the time I spent practicing fundamentals like this!
Next up: I'm practicing the human head...again.
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