Last post for today, here are some traditional figure drawing studies I did a few weeks ago. Looking forward to starting the lessons on drawing the face, that has always been a struggle for me.

As always any critiques or input would be greatly appreciated.

This is super cool. What programme are you using for the voxel art? I just read a really great article about painting over 3D environments in an old issue of ImagineFX (checking it now, it was August 2018) so it's pretty cool to see some of the same vibes in action!

For the voxels I used MagicaVoxel, its free and surprisingly capable of creating things FAR FAR more advanced than what I built. That was the first time I had ever used it, and at first it was just so that I could get the spacing on the beds accurate in proportion because I know how to make repeating objects of the same size, but getting the beds and the gap between them right was driving me insane haha. I think voxels can definitely be a relatively quick and easy way to get a basic 3d model to paint on top of, and its probably less time consuming than Blender, but also a lot less capable. If you want to see some insane Voxel work check out Madmaraca on Instagram, her work is ridiculously cool. Oh, and ImagineFX is amazing, I have all the issues from the last few years haha.

I use Magicavoxel too! Well, I have it on my computer. Not actually fired it up for a few months since I botched some Control fanart...

Tried the face anatomy lesson (Term 2) last night, I've always struggled with faces and this method was very different from what I'm used to so it felt really weird, but I think it turned out alright. I think the nose (not including the nostrils) is the best part. I know it's far from perfect but I didn't want to put in a bunch of extra time just fixing small details, I figured my skills would improve faster by drawing more/different heads and faces.

Decided to give this one another shot, I think this one turned out better than the last two. The eyes are still jacked, along with some other things, but it's a little bit better.

Stayed up all night working on my castle for the 3 point perspective assignment. Its shape is not as well-defined as I wanted it to be, but I always get WAY too sucked into it trying to finesse unimportant details and obsess over making everything technically lined-up and clean instead of moving onto something else to continue building my skills. I'm also really trying to learn how to keep my drawings a lot more loose/"sketchy" because I tend to overly-polish most of my drawings, and that level of polish is never warranted because they're solely for personal practice and most of them would actually be a lot better if they were a lot looser. Anyway, here's my castle.

I think that this is the thoughtest assignement in the whole art school, and you nailed it!! congratulation hahah

I did a quick draw over of this face to point out a few things that might be helpful. The eye on the far side looks like its placed higher on the head than the one the near side. And from the angle we're looking the bottom of the eyelid should flatten out. The mouth and nose are in the right place but they look a bit too flat, making the far sides on both shorter or more obscured will help create a rounded feeling to the face.

All that being said your proportions look good and that's a very solid start. Your perspective and figures are also off to a solid start, I look forward to seeing what you do in future assignments

Awesome thanks man I really appreciate it! For years, prior to starting to work actively to become an artist a couple years ago I avoided drawing people or living things in general because I always struggled with it (which is why my perspective drawings are a lot less flawed haha), during the last couple years I've done almost nothing -in life- besides figure drawing, but I had still largely avoided the face. Now that I've started this art school I've been making a lot more of an effort to focus on faces, unfortunately I am also working on finishing my degree in English (that I'm not planning on using) so that has been slowing me down.

I sincerely appreciate your input and support, thank you!

13 days later

I was finally able to make time for my first clothing/fabric study, I know the checker pattern on the pants is far from perfect, but I didn't feel like finessing that pattern was all that important, I also skipped the stripes on the shoulders. Any input would be greatly appreciated!
The model is Phoebe Combes, the picture is not mine.

Here is another clothing study, just finished this one. The sweatpants were a lot more tricky than I expected, and I'm not sure what the best (most efficient) way to recreate the stripes on the shirt would be, does anyone have any suggestions?
Model is Phoebe Combes again, picture is not mine.

Most artists seem to replicate patterns like that by using a clipping-masked texture layer, and applying mesh-transform/liquify tools over the top to confirm the pattern to the underlying shape.

Thank you, yeah that is what I would have done if I had been using Photoshop instead of (or in addition to) Procreate, but for this basic study I wasn't worried about a detail like that, I was mainly focusing on the folds, how the cloth hangs, etc. Don't get me wrong, I greatly appreciate the input/advice, thank you!

You'd be surprised what you can pull off with Procreate's Liquify tool. :wink:

I think you nailed the folds, so great job there. As for the patterns, I back up Liviuc, Paste pattern, then distort with liquify. Did not find a better way yet to make it more believable.

Really nice fold study, especially top of this shirt looks like a photo, but be careful with values, your light side is too brigh, remember to check values with b/w layer when painting. good job tho!