I was asked to share how i made my artwar 2 character.
INTRO
Before the contest was announced i was thinking about modelling Selene From Underworld so i knew i had to model a shiny character with latex.
RESEARCH
Here are some of the references that i used to design this character (many of the refs that i used are not here because they're pretty NSFW)
Originally, i was going to make a mix of sci-fi/fantasy but after a couple days i found out that it was not allowed. That's what i get for not reading the rules. I then decided to go with something cyberpunk with big bulky technology.
HEAD PROTOTYPES
I always start with the head since its the hardest thing to make for me. I made around 10 heads but they were terrible so i took a little break to start concepting the outfit.
Concept
I design my characters in Zbrush using the Dynamesh feature, it may not be the fastest way to make concepts but its how i've been doing it for years.
I started by designing the suit, i liked the shapes but it was too symmetrical, so i made sure that the outer layers would have a lot of asymmetry.
My goal was to make something with many visible layers, that is why i added those transparent plastic parts.
I now had a good idea of what the outfit was going to be so i started building the basemeshes.
BASEMESHES
I imported the dynameshed parts inside blender so i could remake them with clean topology. (Make sure that the models are decimated before importing them to reduce lag)
HEAD REDO
after designing the outfit i went back to work on the face and i was finally able to make something pretty decent! I love me some thick noses
HIGHPOLY: I imported the basemeshes in zbrush and started detailing them using the XMD cloth brushes made by michael dunnam. https://michaeldunnam.com/
I made the stitching on the shoulders with this technique.
HAIR PROCESS: i made all the hair strands inside blender and then detailed them inside Zbrush. Since there was no texture budget i decided to model all the hair strands individually.
Done! What a cutie.
LOWPOLY
I Decimated the highpoly and imported it in blender to make the lowpoly mesh.
Here it is sitting at 113,472 tris
BASE PROCESS
i decided to make a beat up sidewalk because it would look good with water on it.
SKETCHFAB SETTINGS
I love the sketchfab model viewer , it can look really good with proper lighting. Here are my lighting + post processing settings.
https://sketchfab.com/models/2deba92d5b5b4c05b54c663417199217
CONCLUSION
Hopefully someone learned a thing from this little guide, making this character was a blast! I can't wait for the next art war.
If you got questions hit me up on twitter https://twitter.com/PearForceOne