Thanks. I am glad to know the lighting makes sense to you :smile:

Regarding Andrew Loomis, he has books on figure drawing, illustration, face drawing, and a regular drawing book (Successful Drawing). His book seems to be written for artists back then (for example, he talks about drawing for advertisements, and this field at the time seems more contextualized for back then, to me, at least), but his books are still very good because he talks about foundations very in-depth in terms of perspective, anatomy, faces, hands, values, shading, lighting, etc. Particularly, his illustration book has a very good section on composition.

I still reference his books from time to time (along with others, like Michael Hampton's Figure Drawing book). His books are well-worth your time.

Thanks for informing me more about him! I'll be sure to check out his books, as well as Michael Hampton (a name I'm hearing about for the first time from you :blush:) so thank you for that as well! appreciate it.

Here is my 4-point perspective assignment. Drawing this was really weird for me. I am not used this perspective. But I got to practice my line art on the human figure. And this does make me think about when I would use this perspective grid.

Here is my volume study exercise. It's easier to think about lighting on simple shapes. I still need to do more to get the hang of it.

ooh pretty! this looks so cool and whimsical!

nice work on the perspective on this piece
Might be me but I think if you dial down the lineweight a bit on the right it would work better

I'm going to take my time on learning the different features of the face. I'm learning a lot more about the face than I expected, compared to my art courses I took back then. So far, my studies look really rough, but I definitely understanding why they look as they do in real life.

14 days later

More face studies. As much as I wanted to draw a more "realistic" face for this assignment, I may have been thinking about Mark Bagley when I was drawing the eyes (Ironically, I was more inspired by anime/manga back then, though, like Naruto, in particular. However, Mark Bagley was great on Ultimate Spider-Man when I read like the first 40 issues.) I definitely can't draw an accurate realistic face without references just yet, but these exercises helped my memory.

This assignment is way more relaxing than drawing something from my imagination haha. This is a helpful exercise. I learned about anatomy back then, but Marc's video showed me that I can still learn more and do a deep dive into each muscle and bone so that I can draw the body more accurately.

More studies. I tried to differentiate between the pectoral muscles and breasts this time so I could see how the breasts attach to the chest muscles.
I also tried to do a draw-over of Rob Liefield's Captain America torso anatomy. Since this is stylized comic book art, my critque is subjective. I think the pectoral muscles seemed be off a bit since I think Cap's torso is supposed to be twisting, but I can't really tell. I could be wrong. I tried to do a draw-over in this case, altering the positions of the torso and pelvis, so that we could see the chest muscles. I don't think I was successful because I didn't exactly capture Rob's Cap's huge physique in the draw-over, but this was a good mental exercise in thinking about how huge muscles would attach to the human body.

Yeah I feel u too, the chest muscle from Captain America looks off (reference image I mean). Nice chest study btw.

Thank you! I'm not used to drawing huge muscular people (especially Super Heroes like Cap), so this was nice to get out of my comfort zone.

Here are my muscle overlay studies on the skeletons.

Here are my clothing studies from references. The tension points make the wrinkle behavior a lot easier to understand. I also tried to use gradient maps for these studies.

10 days later

Here are my clothing studies over the nude figures. This exercise helped me focus on the tension points more.

18 days later

It's been a while since I posted. To be honest, I procrastinated on the Zbrush content because all the tools were very daunting. However, after following Marc's barrel tutorial, I feel a bit more comfortable with it. Seeing the lighting render was very satisfying.

14 days later

Here is an ogre I created an Zbrush. This assignment really forced me to relearn the face anatomy. But sculpting it was pretty fun.