Here is the building assignment for the perspective section. I don't show it on my drawing, but my grid was getting very hectic for me.

14 days later

I'm back to it. I took a break last weekend because I really needed to relax haha. Anyways, here is some stuff for the figure drawing portion. I've been doing gesture drawings as a warm-up before each of the assignments that I was doing (like the color adjustments, perspective, etc.). And I've done a lot since then. I included just a select few. The first drawings at the top are the beginning and the last drawings at the bottom are more recent.

Also, I don't if it's just me, but I tend to jump straight into details too quickly when I draw people. So it was really relaxing just to focus on circles and cylinders for these drawings. It also really forced me to simplify everything in the human body.

Nice work! Simplifying is the best

Cheers

The composite with the cat it's cute. :smile_cat: Properly cropping an animal with fur in Photoshop is difficult. (Or were you just impatient?)

Thanks! Looking back on it now, I think I was impatient when I lassoed the cat. It looks more obvious to me that I didn't do enough to make the cat's edges look more natural.

It's been a while since I drew a figure without altering my drawing for my own purposes, so this was definitely a wake-up call to watch out for proportions, shape language, etc. in the figure. And I also need to work on my line art. I avoided practicing line art for too long, and now I need to confront it. And I need to work on feet as well.

Looking good! pretty much as spot on and with nice clear structure
There can always be more improvement, but if you struggle getting the proportions to point I would focus more on that and keep details like feet as placeholders until the bigger picture is easier to accomplish

cheers!

Thank you for your advice! I definitely have to work on proportions and, in general, the big picture. It's very tempting to jump right into the details for me.

20 days later

I combined all of the Photoshop Graphic Design assignments into the box assignment. I had a difficult time coming up with details and designs for this, but the Smart objects are very useful. And I got more used to the pen tool when I created the character on the front. The title is a story I'm working on my spare time. Though, my more recent ideas might make me change this title.

8 days later

Here is another photoshop digital exercise. Definitely need more practice. I'm still not used to blending in photoshop (or blending in any media in general haha). Creating custom brushes is pretty fun.

Here is my work-in-progress for the three-point perspective assignment. I always avoided drawing backgrounds/settings before because I hated measuring stuff, but doing this assignment made me change my mind on it. It's quite fun, and, in a weird way, it really unlocked another creative side of me. I do plan to add lighting to it as a challenge. I may or may not erase more details from the bottom half. It actually had more detail than it does now. I erased the details because it looked too distracting to me.

Awesome work! yeah, I know what you mean. I usually dread perspective but when I start working on it, It's quite fun. it's like creative problem-solving, you lose your sense of time which is a great feeling!

Thank you! I forgot to reply when I liked your comment haha I definitely got into a flow zone and lost my sense of time on this one haha

Here is the assignment with lighting. This was quite a challenge. I had to go into my sketchbook to figure out how the angle of the light for this would look like in this setting. There's a section on how to figure out the angle of lighting in Andrew Loomis' Successful Drawing. It has a wealth of resources, and I think it's well worth a look. It helped me reverse-engineer/decipher how the lighting would be placed by using other perspective techniques. The bridge's shadow was difficult, in particular, so I guessed and messed around it until it looks right. I'm not sure if I nailed it, but at least my lighting seems to direct it near my point of interest (hopefully).

Always had a problem with figuring out lighting and shadow work, so I'm the last person to comment :grin: but to my eyes it makes sense.

On a different note, people on the forum keep mentioning Loomis, and just lately I learned that he's behind the face drawing construction from the anatomy term 2 lessons. Do I need to check out his books?

Thanks. I am glad to know the lighting makes sense to you :smile:

Regarding Andrew Loomis, he has books on figure drawing, illustration, face drawing, and a regular drawing book (Successful Drawing). His book seems to be written for artists back then (for example, he talks about drawing for advertisements, and this field at the time seems more contextualized for back then, to me, at least), but his books are still very good because he talks about foundations very in-depth in terms of perspective, anatomy, faces, hands, values, shading, lighting, etc. Particularly, his illustration book has a very good section on composition.

I still reference his books from time to time (along with others, like Michael Hampton's Figure Drawing book). His books are well-worth your time.

Thanks for informing me more about him! I'll be sure to check out his books, as well as Michael Hampton (a name I'm hearing about for the first time from you :blush:) so thank you for that as well! appreciate it.

Here is my 4-point perspective assignment. Drawing this was really weird for me. I am not used this perspective. But I got to practice my line art on the human figure. And this does make me think about when I would use this perspective grid.

Here is my volume study exercise. It's easier to think about lighting on simple shapes. I still need to do more to get the hang of it.

ooh pretty! this looks so cool and whimsical!

nice work on the perspective on this piece
Might be me but I think if you dial down the lineweight a bit on the right it would work better

I'm going to take my time on learning the different features of the face. I'm learning a lot more about the face than I expected, compared to my art courses I took back then. So far, my studies look really rough, but I definitely understanding why they look as they do in real life.

14 days later

More face studies. As much as I wanted to draw a more "realistic" face for this assignment, I may have been thinking about Mark Bagley when I was drawing the eyes (Ironically, I was more inspired by anime/manga back then, though, like Naruto, in particular. However, Mark Bagley was great on Ultimate Spider-Man when I read like the first 40 issues.) I definitely can't draw an accurate realistic face without references just yet, but these exercises helped my memory.

This assignment is way more relaxing than drawing something from my imagination haha. This is a helpful exercise. I learned about anatomy back then, but Marc's video showed me that I can still learn more and do a deep dive into each muscle and bone so that I can draw the body more accurately.

More studies. I tried to differentiate between the pectoral muscles and breasts this time so I could see how the breasts attach to the chest muscles.
I also tried to do a draw-over of Rob Liefield's Captain America torso anatomy. Since this is stylized comic book art, my critque is subjective. I think the pectoral muscles seemed be off a bit since I think Cap's torso is supposed to be twisting, but I can't really tell. I could be wrong. I tried to do a draw-over in this case, altering the positions of the torso and pelvis, so that we could see the chest muscles. I don't think I was successful because I didn't exactly capture Rob's Cap's huge physique in the draw-over, but this was a good mental exercise in thinking about how huge muscles would attach to the human body.

Yeah I feel u too, the chest muscle from Captain America looks off (reference image I mean). Nice chest study btw.

Thank you! I'm not used to drawing huge muscular people (especially Super Heroes like Cap), so this was nice to get out of my comfort zone.

Here are my muscle overlay studies on the skeletons.

Here are my clothing studies from references. The tension points make the wrinkle behavior a lot easier to understand. I also tried to use gradient maps for these studies.