• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
    20.6k
  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
    20.6k
  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
    81.6k
  • A creature design from a while back
    by
    6.6k
  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
    20.6k
  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
    1.4k
  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
    6.6k
  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
    by
    22.1k
  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
    81.6k
  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
    20.3k
  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
    14.5k
  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
  • IMG_0637.jpeg3240x4050 1.6 MB
  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
    81.6k

Hi all! :smile:
I'm currently working on a design for the combat gear of a character of mine!
I'd love some feedback on the design and presentation. I plan on adding some rim lighting at the end to make it more interesting.

Thank you :smiley:

Very cool design and colors! I love the shape language you got going on. Talking of shape language, i feel like the armor could use some more rest areas as its made out of intricate detail pretty much everywhere and it gets hard to read!

A few other details ive noticed:
- I'd make the pad in her hand blue to have it pop out cause now its hard to notice from a first read.
- The structure of the face is off, her jaw shape is a bit odd and her eyes don't align. Try using photo reference even though you make a stylized face, just to get the overall structure right

Thanks for the feedback! :smile:
I'll see what i can do for the rest areas and the hand, and i'll also tweak her face a bit too, i thought it didn't look quite right either.

12 days later

I tweaked the face structure a bit, mostly using liquify. Some things were looking weird, I think it's better now!
I got rid of some details to make it less heavy on the eyes too, but not too much.
This is the final version of this image, but feedback is always very welcome! :smile:

Aw yiss she has a slick design! :3
The overall presentatioin is also clean and professional looking, props to you [:
The rendering is nice, but I think the metal-ish part could use more of a 'highlight pop'. Her eyes are a bit wonky as well. Would you mind if I did a paintover for this piece of yours? (:

Thanks a lot for the feedback :smile:
Go ahead with the paintover, I'll take all the feedback i can get!

Hiya, I'm back! Thanks for letting me do a paint-over for your piece, it dusted off my painting skills a bit and learned some things, I hoep you will find this useful as well (:smile:


Okay okay, so there were a few things I tackled in the paint-over:

Anatomy

Reference = key to believable anatomy. If you don't know what for example hair looks like, you can try to figure it out yourself first, but our imagination can only stretch so far. That's where references come into play.

Real-life examples make the things you are creating more 'real', because it is based of something that exists in our world. The best references are the ones you can just put in front of you and turn, look and feel around. That's not always the case so Tumblr, Google and Pinterest are your best friends on that subject matter :stuck_out_tongue:

I adjusted the overall gesture a bit by adding tilts to her shoulders and hips . You can look up the term 'Contrapposto' for more examples of basic gesture dynamics (:

For her hair and face I looked up some refs from Pinterest & Google and I painted accordingly.

I noticed that the proportions were off, so what I did was selecting her head and copied and pasted it 8 times beneath each other. The average human is 7,5 heads (this is the standard scale I use for my characters, but you can experiment around).

So what I did afterwards was simply liquifying and stretching the body(parts) so it would match the copied heads. I suggest you studying Andrew Loomis' book about figure drawing if you want to learn more about that kind of stuff.

Design

Overall I really like your design, the shape language you used is really interesting. However, I saw you used very dark -almost black- values in some areas. Try to refrain from using those values/colors, because it tends to stick out and catch the viewer's eyes.

I toned those parts down with a grey tint and added some more highlights to define the materials. As for the materials look up references and base your design of real-live objects instead of things from your imagination. You will see that the design will look more believable and solidified.

I also adjusted the design to make the chest + face the focal point. I did that by toning down some elements at her boots since I thought it was a bit too much and then I framed her chest by adding darker values around it.


Overpainting

Whew, done.

So I hope I could help you out a bit with this overpainting and if you have any questions, feel free to shoot me a message :smiley:

Thank you very much for the extensive feedback! :smiley:
I really appreciate all the time and effort that has gone into it, and i'm taking notes!
There are things that I see a lot better now that you pointed them out, which I feel like i should know but I just didn't see them as i was creating it.

I'm glad you could learn from doing the paint-over as well :smile:
Again, thank you :smiley:

No problem at all, I'm glad we could learn both from this c:
And yeah that happens often to artists, when you worked on one piece for a long time you tend to 'unsee' the flaws/ mistakes you made. Maybe if you worked for a long time on one piece you can let your eyes rest by doing other studies/working on other piece(s) in between (:

Really nice design. I'm thinking the hat would cover her forehead a little bit more, unless this is different than a green beret hat.
posted a reference below

Really liking the overall color palette.
@soluxos Great feedback!

9 days later

Thank you :smile:
When I originally created this character, about 2 years ago, i had researched military uniforms and stuff and I always drew the beret more puffy than what i was seeing from my references.
It was a choice from me back then, but i'm always open to revisiting it and making it more faithful to real berets! I'll experiment with it.

@soluxos That's exactly what happened i think! I also try to flip the canvas from time to time to get a new perspective, it helps to see flaws i couldn't see before.

I like the look of the face on the right better, but the expression of the left face seems more confident.