Hi Malcom,
Thanks a lot for the kind words! Yeah I love sculpting hair, it's so soothing!!!
For the first girl, the white one, yes I used reference but not all that much (guilty ). I had a photo of how the client wanted the pose to be and adjusted that so it could work with assembling (pretty huge) 3D printed pieces. The hair was on the photo but again we adjusted for the needs of the client, and I really just did something. (I don't know why but sculpting hair comes really naturally for me) For the clothing and pose I put on a similar dress myself, tried to pose on my shabby kitchen table like I thought it should look (realized some things were wrong in my blockout as it wasn't comfortable to sit like that at all) and let my boyfriend take photo's. I couldn't use the photo's for the dress very much since it had a completely different texture, so I just looked at the flow and direction of the folds and kept that in mind. I did use them to see how my arms looked in that particular pose. I know a thing or two about anatomy but some reference is always better.
Man, I've seen the whole thing put together and it's supercool. I think I can share it around september such long wait... There's not much details lost as it wasn't a super detailed sculpt to begin with, and it was done by a crazy good printer. Also the size really allowed for finer detail to get printed... (1m!)
I have the Baker in MarmoSet sure, but it's way too heavy to make a viewer of... It has 70k polys, and 3texturesets with 4k textures, 2 with 512. Thats....(calculating)....a lot.
That's why I put up a Sketchfab version! Doesn't look as great but it's doable. Maybe you overlooked it?
Thanks again, guys!