- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in23.9k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in21.8k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in782
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in47.0k
To add to @echo_jk great feedback, I think you could apply the same thing she mentionned to the hair. Finding the volumes in the hair can be a bit difficult so I like to start by simplifying them into simple shapes, almost like ribbons, so it's easier to get a sense of the volume. And then I gradually add details as I go along.
Speaking of the details, I find that keeping hair details more towards the extremeties of the hair (like the roots and the tips) and the places where hair get tighter together makes the hair look better and less busy than if you detail the hair everywhere. It might just be my personnal preference though.
With all of that said, here's a quick and rough example of how I approach this. I changed and simplify her haircut a bit just for this example, but you can obviously do much more detailed and intricate hair styles than this with the same approach.
I hope that helps and I feel like there's a lot of cool stuff you could do with this. So keep it up
Right on, thanks for the break down of the hair. I was evaluating on why I was getting that uncanny weird/odd look. Your note on where to prioritize strand details makes a ton of sense now. I actually just stumbled on Sycra's ribbon video regarding the larger forms of the hair and your point really drove that home.
I think breaking down the drawing with the planes and shapes like you did reveals the main issue going into this which was planning and having a solid drawing before rendering detail. I think looking back I only had a loomis head and threw colors on the canvas like a mongrel. Will definitely start to be more methodical to save myself headaches down the road...
Thanks for the awesome feedback, can't believe the amount of detail and time these replied are filled with. I'm starting over with the side profile as a continued exercise. here's a prelim super quick sketch that I want to throw out there to see if it something I could build upon further...
super sketchy sketch.
I think that you're doing good so far with this sketch. The only thing I'd maybe look out for is the shape of her skull which look squashed. It should look more like a circle than an oval.
Something a little bit like this
I think there's only a few other minor things I'd point out. The nostril should probably be moved back a little bit, away form the tip of the nose and the eyebrow is probably a bit too long for a profile view.
Other than that, I think that the features are well placed. I like the shape of the nose too. Overall she looks very graceful. I look forward to your progress
Here's another attempt at the side profile trying to take into consideration the great advice offered above @echo_jk and @cedricgo
I kept grayscale so I could focus more on the presiding issues and less on colors which would add another level of complexity. I also tried to focus on the masses/volumes of the hair vs outlines. I also decided not to get too caught up in the detail of hair and focus on readability of the greater forms. I think the most noticeable improvement was analyzing the planes of the nose. Additional feedback welcomed as always, really learned a lot with this exercise, mostly on trying to think of facial features less at outlines and more as volumes.
oh yes! this looks niiiice The nose looks definitely good! great improvement!
As for the feedback I would like you to take a look at the eye itself =)
You need to remember few things when you draw an eye
1) It is a ball that is located inside of a bone structure.
2) the eyeball is held on its place by eyelids.
3) since the eye has a round shape when you colour it treat it just as a round shape. It will have plenty of shadow on it because of the eyelids and sometimes even browbone can affect amount of shadow on the eyesocket. (usually in masculine faces)
eyelids from this angle will also have different perspective to it. it almost looks like this sign " > " and the eyeball wont be popping out of it so much so it turns to " |> " instead of " C>" also because of that the eye is located Behind the eyelids.
I hope that it somewhat makes any sense
Now i'm seeing it. It literally looks like my eyeball is dislocated from the socket. Instead, it should be "set" in the socket. This would probably lead to building up the brow ridge more appropriately, and get much more volume out of the eye area. I think because I've been drawing the eyeball and trying to build out from it, vs. drawing in the eye socket, brow ridge first. Yea, now looking at my eye, everything is popping out of the skull because i kept adding things (i.e. lids) on top of an eyeball, vs building the supporting structures first. makes sense the way you explained it, thank you.
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