HI there you wonderful people, I've recently started a new project, where i'm mainly trying to improve in some areas, and by some I mean, a whole lot of them!
So cutting the crap
i've came across this fantastic piece of concept art, which has a fair amount of hard surface which, Spoiler alert, I suck at, heck I was mostly using Zbrush For everything Until Airborn Studios Gave me a chance to do some freelance work for them, and seing the way they work and all the work produced for Halo and Overwatch, made me wanna learn how to Get that kind of Modelling going as well, so here we go into an adventure !
here's a few pics of my work so far, Been trying to get that 3ds Max
Modelling going, added a few things that weren't on the concept , i'll
finish the belts and go back to Zbrush to get a very Rough sculpt of the
chest/neck piece and use that as a reference to model it in max with
all the fancy Chamfers and what not !
Any kind of Feedback is utterly appreciated !