Current progress on this study. Holy moly, there is a LOT of things that need correction. at this point I wish I made a grid to get a 1:1 scale and understanding of the shapes. I sort of cheat by using temporary rulers (shift dragging the brush from the form in the reference to the form on my study).
I got a little stuck and sick of the paint studies, so I took some inspiration from @brianhermelijn and did some Thumbnail Explorations. My first attempts at doing this, but it was VERY freeing and inspirational, so I'm definitely gonna be doing more of this.
@krunchymoist Thanks, appreciate it. ^_^
Just here to dump my Notan warmups
Skull model does not belong to me, it was made by martinjario on sketchfab
Just made some observations on what happens when you change the FOV (field of view) on 3d models. This might be elementary to some, and I understood it somewhat, but the change is dramatic when you change from for instance 90 FOV to 30.
Something to keep in mind, and good reason to put thought behind where you place your vanishing points.
This is most evident on the front view, but if you compare the front plane on the on the second set of images you clearly see a difference, and it's also visible on the roundness of the skull on "our" side.