heh, turns out I'm terrible at blogging... . Life, in general, is a bit busy too atm. I've been trying to keep at things though!
Was really dissatisfied with that warrior so I reworked the model, starting with the female version. I'm very satisfied with the update, but...I'm still going to complain about something I did or didn't do - maybe more bone should have been included? It looked good on paper, but those little pieces feel so so lonely, lol. What do y'all think?
i'm including the original sketches too
Used this rework as an opportunity to start really learning Zbrush, and the high to low poly style, as well. I've sculpted before - mostly traditional, and then some playing around in mudbox. I came to this software doing little doodles, which didn't work out for me so well. I found that I needed an actual project to truly commit to learning the style and process well.
The whole process is very different than I've been used to. It's been a sometimes frustrating, but a hella fun xp so far! The sculpting videos from the store here also helped a ton in really jumping into it - HUGE thank you for producing them, Marc/Cubebrush and Michael P .
here's a final of game res. Still learning so I can do a better retopo but, again, I am really happy with this.
As I've got the time, I'm continuing to learn. The warrior is part of a set of 5 toons that I designed and wanted to hand paint. The next up was the caster dps so I'm working on that now. Pardon the mess, I'm still picking colors
A few of the things I drew didnt feel as though they were translating well, so there are some differences. There's probably another couple weeks before this one is finished. Then on to the melee dps!