Since last time, I've textured the sword, created a small stone base and posed the character for his beauty shot.
Originally, I wanted to learn Blender 2.8's Rigify toolset in order to properly rig a 3D character for animation. It became too frustrating however, between the character's overlapping clothing geometry collisions to Blender's cumbersome Vertex Weight method. For some reason, I can't use the X-ray overlap during Vertex Weight mode to properly select hidden faces. I ended up relying on ZBrush's Transpose Master to pose him. Not what I planned, but it got the job done.
I've also set up the lighting rig in Marmoset Toolbag, ready for his beauty shot. After playing around, here's the first pass.
I need to find out how to fix the blocky shadows. If anyone could tip me on how to fix this, it would be a big help.
Below's an I-ray render of the sword and SP.