Hello everybody,
I'm here to give this contest a shot, after toying around with 3D software for quite some time. The basic concept I'm working with can be easily put to words:
Imagine a space station. A large space station. Maybe humongous is the proper term. The kind of space station that might be mistaken for a moon if close to a planet. Now imagine this space station being blown apart. Over time the wreckage will fall into orbit and just like the rings of saturn are likely the remainders of a satellite torn asunder by tidal forces they would form a ring of debris around the planet. These fragments would be quite rich in various sought after materials and thus could become the site of some sort of gold rush (though gold would be somewhat mundane where Osmium and Neodymium, Iridium and Rhodium are to be found).
Scope: Model a part of the debris ring and the mining operation taking place in that part. Possibly model a lower poly version of the planet+debris ring to serve as in intro to the fly-through.
The goal is to have a clear difference in design aestherics between the original space station and the mining operation that sits on top of it, making it clear where the miners have repurposed parts of the original station and how they adjusted it to their needs. So this is what will now get put into rough concepts.