Helmet is cleaned up, final bits of the concept shape are in except I still need to do the breastplate difference that Alexandra pointed out, just thinking of the easiest way to work that in, since she's already zremeshed (may just dynamesh -> dup -> zremesh -> project all over again haha).
Also tested today to see how Parallax + Normals would look in MT3 for the petals, it worked surprisingly well! The problem however was when viewed from the X/Z axis (if the card faces are mainly showing on the Y axis) then you could see a repetition of the texture, creating this weird "heat haze in the distance" kinda look, where the petal showed twice. So unfortunately can't proceed with that method, was still pretty cool to learn though. As always feel free to C&C ^_^