Hey all, back again after a bit of a hiatus. Life kinda hit me rough between working 60 hours a week 6 days a week, being to tired to draw after work and just not being able to come up with an idea for the perspective assignments.
Well, that's a bit of a change now as you can see above. This is still obviously not fully fleshed out, just showing my use of 2 point perspective in this piece that I'll be coming back to for parts of assignments to try and finish it up!
The idea behind his piece is this is going to be a picture I'm going to use for a dnd like campaign that I'm writing and this is overlooking the player's starting town from the outskirts!
After doing a bit of reading from James Gurney's Imaginative Realism book, I learned that traditional painters would sometimes use Maquettes to help with their understanding of the form that they're painting to learn how light will interact with it. Rather than physically sculpting out a maquette I'm planning on using my training in 3D modeling to make 3D scenes in Blender to do the same and integrate it into my workflow (as Marc later demonstrates doing in chapters/units as part of Art School) and using this version of the piece as more of a guideline to model from before I polish it further.
I'm going to start working on the 3 point perspective drawing as part of this campaign setting as well, so I hope to have that posted in the next while!
Any feedback would be appreciated as always!