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Global Game Jam Geneva (48h to create a video game) - Part 2/3:
Fox design, rigging and animation. This cute fox is one of the two playable characters of our game. At the same time both our developers were working on the gameplay and the other two more artists were working on the environment design!
You can view the animation
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Global Game Jam Geneva
(48h to create a video game) - Part 3/3: Human character design, rigging and animation. The human is the second of the two playable characters
of our game. We still have some bugs to fix but the game is working! Next game jam we'll try to be less ambitious though 😆. That jam was a great experience anyway. Looking forward to the next one!!
You can view some videos of the animation and a bit of the gameplay here.
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Art rework of a paint over shirt by Michael Fam and some pants by Sly Lopez
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ArtDigging part 1 : These next days I'll be relaxing a bit and spend some time looking for inspiration and get ready for the next and before last stage of my thoracic anatomy studies: stylized studies.
In today's Art Digging session:
I've also been art digging on ArtStation and here are some art I particularly liked:
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ArtDigging part 3:
Really inspiring article from a globetrotting photographer
DigitalPainting.school: CRITIQUES avec Lorenzo Mastroianni : character designs & environnements
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ArtDigging part 4:
In today's session I've been digging a bit on Kiro'o Games, a Cameroonian video game studio. Their game - that they also made a comic from - looks very nice!
I've also been digging a bit on Ahmed Aldoori's website