wow! really nice :smile: I love the painterly mood and colors you're getting. keep up the good work!

I like it! The way you balance detail is very skilled :smile: My eye goes to the explosion first, though. Maybe toning down the brightness a little would work? That's just me though. Great entry! Looking forward to the final piece.

Thank you for the feedback :smile:

Yeah, I was afraid that could happen, I'll tone it down a little and/or move to the left, hiding the bright part. Also, as friend of mine pointed, that ammo thing is not easy to read, so I'll change it as well.

I just finished the illustration. It's far better than what I had in mind when I started. Had to do a hundred pose studies to get something dynamic that I liked, that thanks to a friend who pushed me.

Now to the concept art sheet.

Looks perfect :smile: I like the finishing touches, especially the extra dragon in the background. Great job!

Loving the dynamic pose! Reminds me a lot of Tali from Mass Effect. I'd be inclined to add more background/foreground elements - maybe surrounding her in a cloud of debris to really sell the intense action vibe you've currently got going on :smile:

Thank you :smiley:

Yeah, I guess the faceless helmet + hood combination gives that. I love Tali, from the three games she was the one who was most of the times in my party. So I tried to avoid that kind of cultural clothing and keep it kind of more pratical armor. I liked too much the hood to remove it :stuck_out_tongue:

That's a good advice. currently I barely have enough time to finish the concept sheet. But I'll try to apply that in the illustration before the deadline. Thanks again :smile:

Front view finished

Final Concept Sheet.

Project Sol is the name of the experiment that gave Sue enhanced strength, perception and dexterity that she participated willingly so she could be a better racer. She took the name Sol after falling in disgrace becoming a extremely dangerous bounty hunter. She's all about danger and money.