14 days later
It's been like forever but here is a update on what I've been doing
I am currently streaming this over on twitch.tv/malcom_art
If you miss the stream no worries. Just press that follow button as I will be streaming everyday into the competition is over.
@mr_dessin thanks a lot
heres a new update actually.
Not sure if this could help (and sorry to be so late to found this, only now)...maybe the robot could point his left (or right) arm to the camera, and push forward to take the speed up...(problem will be the legs too, which look too static as well...and need some fixes...).
If it is doing some super speed ?
But I totally understand if you can't do this...it probably needs a lot of time to manage all these fixes...
Your character look nice in the middle of this ^^
@rgdraw thank you. I will try
@mr_dessin Firstly thanks for the feedback. I had some other version of the arms but I couldn't get them to work quite well. I tried changing the arms a bit which I will post on here soon. I think what I'll do is change the background to have the character in a factory or something so the static pose makes more since. Again thanks for the feedback.
Awesome progress, the mech is cool! I'll jump on the number 1 bandwagon for arm pose.
My only suggestion would be to play with the mech head position, maybe make him/it look in the same direction as the pilot, because he's still a little stiff. If you do go with a factory/repairs background, then disregard the whole head thing
Good luck, looking forward to the final!
@mr_dessin Thanks. I like it as well. Here's a quick shot below.
@cedricgo Yeah I think so as well. At first I wasn't sure about the empty space on the right side but I think it's ok.
@sparksofdawn thanks for the feedback. I liked your idea so I made the change to the head. The factory background just seemed like to much work so I'll go for the ambiguous space background I had.