Here's a couple of female versions as well, a bit more painterly to get a better feel for the whole character.
I added a necklace from the dogtags of her fallen team that's going to be a rather omnipresent element between versions.
Between the male and female options, I'm gravitating more towards the female for now. I just like the thinner sillhouette and believe a 'rapier' feel for the character would fit more with the physical shadows theme. The helmet from A grew on me, yet I'm kinda torn between B and D at the moment as a final(-ish) choice.

I'd most likely go with the last version (D) as a base for the more ragged look (and who doesn't like a good coated villain :D)

Great! :smile: I like B personally

Thanks :smile: Looking at them again, I agree with B being better...I might just push both B and D a step further and then decide, B does seem to have a more appealing design and recognizable form

I really enjoyed your early concepts as well, especially 2 and 3.
Anyways keep your eyes on your own road ^^
Good luck !

Thank you ^^, I just think 2 and 3 are more fit for a younger malevolent character (mainly due to proportion, but also due to their lighter equipment), instead of the experienced vengeful victim of a tragedy.
Good luck to you too!

Thanks for the kind words! I didn't see the totem quite as a giant gunblade, but it sounds cool :smiley: I just feel like it doesn't really fit the theme I'm going for

I was wondering if i what i see was correct ejej,; :grin: i ll be wainting for the evolution of the proyect.

I'm really digging 6 & 7, mostly 6. And my vote is for a mixture of fantasy and near future. And female B is cool. Maybe do a merging of male 6 and Female B, but make it female.

Thank you, while 6 on its own is too alien imo, the more fluid feel is something I'll try to capture in the character (and yeah, it's going to be female for sure, the more I imagine the illustration, the more I dig the female ones)

So here's the more refined design for female B, I like how she's starting to look.
I decided to go for an unstable smoke rapier as her main weapon and added some faint smoke wings so she can gracefully float towards her prey.
As for the visual effects I'm gonna go for, I'm thinking of something reminiscent of volcanic lightning and smoke.
Due to her past as a soldier, she knows not to count completely on technology or magic, thus she carries a trusty gun on her as well.

I'm still not sure, however, on the amount of horns appropriate for her and whether I want her to have a hood or not

Next up - Illustration time :smiley:

Hey! Finally found your thread! Pretty cool idea, curious to see more!
Keep up the good work :smiley:

The shape language with the helmet is really nice!

To begin with - thanks for the kind words @rgdraw and @Bruck

(Insert smooth transition) Illustration sketches:

Some thoughts:
My personal favorites are 1 and 4 (which are almost the same thing anyway, so I'll combine them ;D). I like the tighter composition and feeling of grandeur in 1 and the action and wings in 4, so I'll be trying to fit the dangling guy in 1 so that he doesn't obstruct the main character.

2 feels a bit generic and lackluster (too much empty space).
3 is a backview of 4 and I don't think the back would showcase the character too much (even though it's a bit more ominous).
I tried a couple of more crouching poses (as if she's lunging or screeching at enemies), yet it didn't resonate too well with the whole elongated sillhouette I'm going for so those were completely scrapped.

You're welcome :smile:
And you should go for n°1, it's the best so far no doubt!
N°4 could work too but with the vertical framing of n°1 , so the first one the best ! :smile:

Here's the rough 'victim placement' exploration. I'm also thinking about breaking the symmetry of the character a bit by removing/changing one of the pauldrons and possibly giving her a mech/shadowy arm (nothing too crazy) but that's yet to be tested.

As for the sketches at hand - I'm leaning towards 3, but opinions are welcome :smile:

Very intimidating composition. It's working really well!

Great oppressive atmosphere :smiley:
3 works best for me, could be a very cool visual having the guy disappearing into the darkness of her silhouette