Moved to the second one
this time I used a different technique, it's more loose, but it's, at least for me, more appropriate for a more intricate design, and it lets me give some bit of shading sooner mantaining easy to add color palettes
@mr_dessin Sorry, I had to reject the camouflage variant
With that cloack, in the final illustration, would make me hard time to find a good composition considering I have to explicitly show the superpower..better keep it simple!
2,3,6 and last one ^^
But same as @3dc 6 for the win : D
10 days later
Hi guys!
I was working on some more thumbnails for the 3rd character, but it didn't convinced me so much so I rejected it, I post it just to show:
So, after moving back to the 2nd and refined a bit, I decided this is going to be my character!
I'll do some other views, then I'll move to the final illustration, oh and also I have to find a name
Looks like your dude has been pushed and is falling. It's because you have made an inbetween, you depicted a moment just before he lands. If you keep the jumping action, the pose you want is the one on your fourth sketch. Otherwise you can tweek a bit your drawing and make him slide, like a football tackle.
@innocent thanks for the reply
I wanted to show how strong was the cannon by making him pushing away in the opposite side of the firing shot
I tried to work on the 4 too, but he was looking too much relaxed, like resting on a sofa.
Now with fresh mind I think I get where the mistake is, a perspective error on the legs, I'm trying to fix it, also I will try to tweak it as you adviced, thanks again
Here some progress, i fixed a bit of the left leg perspective, considering that's not the focal point It can be good that way, then I did the background, I prefer doing background first so I can setup better the character inside the enviroment.
I also made the flat color layers, now I'm moving to the shading part