Thank you :D, im a bit split on the one on the left, im looking more at the more colorful ones because they have more of that cyber punk vibe to them because of the bright neon colors they have on them

2 cents :smiley: - the red one has the strongest villain vibe, followed by the pink/purple one (which is the most cyberpunky. The dark blue feels a bit subdued compared to the other ones. The left/big one is the most balanced (and can be portrayed as a villain).
All are pretty awesome!

Nice process so far!
For the colors those 2 brightest ones look like heroes, not villains tbh.

Like @innocent said! It's a great one!
I really love the black and white and gold on the left too, looks like a legendary skin to unlock later in the game :smiley:

@sparksofdawn @innocent @rgdraw Thanks for the feedback :smiley: Im mostly likely going to go with the pink one because it has most of the elements you guys have been pointing out :smiley:
@seekula the ones in the most white i wanted to capture more of the angel feel to the character with a bit of attitude, but since those kinda fall short on the direction of cyberpunk and villain as well, those were just kind of ideas up in the air, thanks for the feedback though! :smiley:

I really like the one on the left but I'm also feeling the blue one on the bottom left! Maybe popping some of those colors a little more to the green side might make her feel more like a villain. I think the red one fits the stereotypical villain feel, if that's what you're going for though.

Little bit late for the comment, but yeah, gotta dig the pink/purple one, much more punk than the white ones which read as more noble.

so a bit of change of plan on the call outs, i wanted to move to the composition shots first because im a bit rusty when it comes to them, so let me know which one works best for my illustration going forward, also thank you to everyone who gave me feedback on the last post, i ended up deciding the purple one going forward, seemed like the right pick i might touch up some things here and there for continuity sake :smiley:

Nice and natural stances, simple and smart scenery.
4, Because knuckles cracking is way too badass. Unfortunately she doesn't show any super. power.
1 is super fresh too, same remark about the superpower. Might be better with an enemy at the end of the spear.
5 is neat, again. This time she's flying, so using a superpower, and you can play a lot with the cityscape. I would either shrink the character or change the format so she isn't constrained by the frame.
Cheers.

Who knows maybe her wings could have superpowers : D (on 4th scenery, they already are glowy ^^ (at the tip), maybe they could electrocute or something ?).
6 could be interesting too !

thanks for the feedback! I might tweak around a bit with #4 to show some type of superpower going on as @mr_dessin gave the idea becuase i agree it is a pretty badass pose going on would be a shame for it to fall short

Your compositions so cool! Most of all I like 2 and 3 ^-^

I like 3 and 5
Maybe have her raining some fire over the enemy?
even though flying is technically already a power :laughing:

Love your comps! <3 Best of luck

so bit of a busy day today, i was able to clear up the line work completely for the front of the character and start some progress on the back, also i was able to crunch in some vfx for the character so i can tweak or make some new compositions for the illustration :smiley:

Ohhh very powerfull move/power on the very first thumbnail (second page) !

did a bit of an update to the comps, some more than others, i redesign number 2 with the new ability sheet out in mind and the others i touched up base on feedback, personal favorites right now is 2 and 3. 4 and 6 have some potential and 1 and 5 for me feel pretty balances in terms of goal and composition but dont really stick out to much in my mind, let me know what you think down below on which one i should move with