17 days later

Hey all! Back to Starlight, after a week of family vacations.
Will have to make up for it as I'm a bit behind lol.

Here are some shots of the HR helmet.

9 days later

12 days later

Hey guys! I'm posting more updates after a long time. I was super busy moving to a new place and got a bit behind, the new extension saved my life lol.

I did mostly all the tech work this week (LOTS of retopology, UV, Bakes, Guide maps and base texture maps). I'll start the final texture today and try to finish soon.


Wireframe in Maya


Wireframe and bakes in Marmoset


Another wireframe shot

Here are more progress images with the base texture maps. I divided the model in 6 UV sets, and tried to split them by material as best as I could.


The colors are a bit dull and the lightning too dark, I´ll do my best to polish them for the final delivery.


I´m still able to change the colors, as I'm not 100% sold on them. Let me know what you guys think :smile:

Newest update on the texture. I started polishing the base textures and adding the surface details to all the parts.
The teal emission feels a bit too much, I´ll spend more time this week polishing the little details.

Close-up on the face, added some freckles and more richness to it :smile:

Another shot from the back. Is the material of the arms too glossy for you guys?

Hey guys! Almost done with Starlight, I´ll be uploading the progress shots I couldn´t upload while trying to finish.

I polished the textures, posed the model, and created the base during the week. Sadly I had no time to finish the creatures, but I´m happy with the result so far.

First the pose image from Maya

I tried to do something intresting with the base, couldn´t pull it off as cleanly as I wanted, but here it is.
The idea was that Starlight is rescuing another superhero from a spaceship crash. I could´ve plan it better, but I hope the idea translates well (I hope it doesn´t looks like she is the one that caused it lol ).