@RogerP Actually not. It's to big for what you see usually but I will scale it down a bit to make it conform.
@maxloegler I didn't put to much work in it because it will be hidden by some neck belt later. Thanks.
Thank you guys for all the comments and feedback, appreciate it. This encourages me to continue working on her. Sadly I can not show something new yet. I would like to work a bit further on the blockout first.
@Reaper183 : Glad you like it. I will change some things up though, because I had some other ideas.
@grigouips, @acap : Thanks man!
@digitalartist, @aveon : Thanks guys. I will try to push her a little bit more realistic. I don't like simulated hair tough. So the hair will be some combination of alpha textures and sculpted geometry.
@rath-nikhil : Thanks man! Progress will follow soon. Need a bit more time to block everything
@bhushanarekar : Thanks! much appreciate!
@fantasymaster could you elaborate on how you did the feathers?
@JoseFuentes : The feathers are poly-modeled for now. I did 4 different types of feathers, 2 versions each. You can see the repetition. I'll sculpt all the finer details later and break up the symmetry.
Thank you guys.
@maxloegler : It depends what is considered as a "game-character". I will try to create an optimized mesh and bake stuff on it, if this is what you mean. In the end it should fit inside a 20 mb mview file of course.
Update: Blockout mostly done.