@fantasymaster could you elaborate on how you did the feathers?
@JoseFuentes : The feathers are poly-modeled for now. I did 4 different types of feathers, 2 versions each. You can see the repetition. I'll sculpt all the finer details later and break up the symmetry.
Thank you guys.
@maxloegler : It depends what is considered as a "game-character". I will try to create an optimized mesh and bake stuff on it, if this is what you mean. In the end it should fit inside a 20 mb mview file of course.
Update: Blockout mostly done.
My reaction xD: https://www.youtube.com/watch?v=P3ALwKeSEYs
So needless to say, I'm really digging it haha. Hope most of your accessories are already topo'd the way you want em. Like the subtle hair comb tied to her leg, girls gotta look good haha
You guys are awesome. Hahaha, the reactions: @aveon , @briandolan89
I was not sure what to put on that leg. By the end of the day it was the hairbrush then
@RogerP : Big thanks! I hope I can find time to carry all the details till the end.
@zyp : Thanks man! It was difficult to convey the look and feel I wanted in the blockout. Glad you noticed it.
@z_pixel_bro , @danieljohnsson : Thanks for the kind words.
@maxloegler : Yeah, I hope it will be less than half a million polys in the end.
Wow. Great job. You make it very fast) The only thing that bothers me - her mask. It looks simple and follows the feathers line flow, but.... I would try to find something more interesting. May be some aztec designs? aztec mask But, it is just me. I think you will find the best solution in the end)