@aveon Thanks! and good question haha
Some backstory:
The previous king of the kingdom had fallen in war, no heirs had been named and they were in dire need of a new ruler to keep things in check and to boost morale. The heads of the noble families all decided that the next king should know of war to ensure their victory. Keeping a close eye on all the knights to see their prowess and command in battle, they chose a knight for his capability of keeping his men alive to win battles. They thought without a doubt that this knight could become the king they needed to lead their armies to victory against the warring kingdom. Through many victories over the years, and many losses, the people of the kingdom came to know him as the King of Knights as he fought in every battle he planned. He refused to sit on a throne barking orders while his men died in battle. Fighting by their sides he won victory for his kingdom and pledged to always be the first to run into battle to protect his people if the need ever arose again.
Ahhhhhhhh ok @klautier , nice!
Now; how do you describe all of that through your character? The environment you'll put him in can definitely help, but just food for thought. Looks good so far, so lookin forward to your next WIP!
@independhans Thanks! no it's not. it's a material by @marc that he supplied with a tutorial. It's helps me see the smaller details that skinshade or the standard grey won't!
@sarawildeart Thanks! It's definitely not easy, I model bases for most of it in maya first to make it a tad easier.
I finally finished the sculpt. I've decided to leave the cape for now. Onto retopo and textures! I've decided to go with hand painted so I'll do the chain mail later with alphas,
Lookin nice so far! All i'd say is that you should push your details a little further, they look almost illustrated on, so they may not catch the eye enough in the normal map. Also, while it may be coincidental, you're definetly starting to get a bit overwatch-y with those pants; if that's the style you're going for then you'll probably want to check out the J.C Leyendecker book on clothing. Blizzard stated at the most recent Zbrush summit that they were mainly inspired by his work when considering how they were going to do cloth.
Hope that helps, looking forward to more!
@aveon : This is mostly a base for my textures, going hand painted, so there won't be any normals! Just a diffuse. Definitely coincidental with the pants! I remember their talk at the Zbrush summit and watched it again not recently so I must have absentmindedly used that information while making it. Going to be checking out that book too, always good to see where the pros get their inspiration from.
@sarawildeart : I've been debating constantly as to the art style I want to take this and settled on hand painted since I know it far better than PBR. I've already started retopo so here's to hoping it'll be done by the end of the day!
Thanks for the feedback!
@sarawildeart & @aveon : Thanks!!
@jeebs : Yes, it's going to be hand painted
@fantasymaster : The head and chest have been unwrapped for it. But otherwise I'm already at 2 texture maps and that's not including the map for all the alphas I'm adding later. Hopefully the chest and the head not being symmetrical will be enough with the alphas(including hair) to go with it.