Uh, Holidays was very intensive,but i did some updates for my character.His accesories and straps almost ready.Now its low poly for subD.Almost all part have uvs and ready for bake.Also ,was very interesting to create custom brushes for the seams and chamfers of cloth.
And i start working with face and head.It
s a "Dark side" of our character and i trying to make unnatural look,but only with details and skin tone i think...Maybe face tattoos...Now its absolutely symmetrical face,but i
ll make more natural look later ofcourse.
Boots was designed really fast ,but i really like it massive look with heavy straps and ropes.Its made for rythm in the details.
Also,i create a holster for the gun.Here is the same gold lines which we can see on the dress .So,In all designed i tryed to use straigrh lines .It giving more power and calm to our character,i think.More confidence
It was bored tecnical stage of working,but now it almost done and next stage is a texturing-really fun and creative.I gonna render it out in marmoset and try the Unreal Engine.But if it doesnt give nice result,i
ll render it in vray.
Hope you was interested with that.
If you wanna get brushes i used to ,contact me.I`ll send you for free
gansiormusic@gmail.com