New update for my illustration.
I've made some improvement in the render, made the trees and foreground. And I've roughly added a bit of storm in my side clouds.
I'm not sure if the current state of the tree doesn't flood too much my creature, I've a lot of work left to do with the values and contrast of this area.
Then I need to put some basic and smaller earth golem/warrior and figure out some things for the overall render, to bring the illustration together.

Also, thank you for all your support and kind messages, when I've entered this challenge I was far away from expecting that :heart: . If you have any comment/critic/suggestion feel free to let me know :smiley:

Update time !

I've work a bit on my image, so here the new one.
I've removed details from the trees because I was feeling that they take too much space which didn't fit their purpose very well. Also I've add some basic earth golems (still need to work on them).

Great idea with the golems, really like that! It adds up a lot to the overall atmosphere and feeling.

Thank you very much ! I'm glad they fit with the idea.

Wow this is really coming on, I didn't reply last time but it does look better with the trees. I think you should try adding some colour harmony though, it's all green and a tiny bit of blue and not much else. Adding a complimentary or even analagous colour will help the piece harmonise and give it a bit of oof in the focal department! great job

Thank you for your comment !
You are probably right I was feeling something like that too. I think it's time to tweak a bit my illustration. In the first place I was tempted to add a bit of pink/red to add a bit of vibration to the colours so I'll probably go back to that.
I have a few idea for that and I will roughly edit my image with them but if you have any suggestion, please let me know ! :smiley:

Imo if I was painting this I'd go for a sunny day theme, it could leave a huge shadow which would have cooler hues, and the sun hitting the creature and trees would leave beautiful sub surface scattered greens and oranges. You could make the rocks slightly cool grey in tone too, and because the creature is so big there would certainly be some blue (just a tad) in the atmospheric perspective.

Here's an example,
https://www.artstation.com/artwork/rRXO4J

It's a mostly green image but there are stunning deep blues in the shadows and lush bright greens and yellows where the sun hits the plants. Like this too, you could even have some cloud passing over the legs in yours to show a bit more depth!

Agree with nesokaiyoh about adding more to the color scheme.

On top of that, I feel you can add or tweak the areas around your creature to make him feel bigger in size. At the moment, I feel the size of the trees in the foreground make the creature feel smaller in comparison. Maybe shrink the trees in the foreground or middleground. You could also add things like tiny birds flying in the BG to increase the sense of scale. Otherwise I like how it's going so far. Keep it up. ^^

@nesokaiyoh Thank you for the feedback and the reference. This would certainly be helpfull
@tj-works I agree with the three I think they don't really hit their purpose right now.

I will make some attempt today or tomorrow. Thank you again for your consideration <3

I like the design of your monster a lot, and the composition is strong.

I agree with the above comment that some small bits of complamentary colors would help liven everything up.

To me it looks like the monster just put his hand down there on the ground to keep moving forward. Maybe you could have some bits of dirt and dust flying up?

@caffeinatedbrushes Thank you for your comment !

I've been struggling for some hours when I finally came up with this. I've tweaked the colours, change the sky a bit, bend the trees like there's a quite powerful shock-wave. I'm quite happy with the add of some birds but well not like this. I've also add some dust and cloud for the global depth.
For now I'll leave it like this and will continue thinking of better ways to improve my painting but I feel it's going on the right direction.

Wow this already looks way better! I honestly had no idea the guy in the right corner was there though, he needs to stand out a bit more. The dust by the creature's feet is a nice touch too. Good job it's coming along really nicely!

Thank you ! I'll focus on fixing a lot of my messy stuff for the next step, but I'll take care of my golems soon :smiley:

there are troubles with focal point - colors are very similar. this causes a mess. champion is really good (the only thing i would prefer is to do smth with his horn-it looks little bit strange), but he neither attack enemy, nor defend himself or smth.

@darthmorpho Oh sorry about the late response, I reed your reply and then went on something else.
Yes you are right about the colours I need to put a little more variations between the creature and to rock.
And I know this is kind of a gamble but I really don't want to make a fighting character, there are so many other aspect in a war that need to be explored. That's what I went for a flag bearer which objective is to announce an army and make fear upon the enemy. Show the power of earth. I know this is a strange way to do but I'll stick to that.
Anyway thank for your answer <3

First really cool design! The shock-wave is a really nice touch and gives the painting a lot of energy! The composition and camera angle are pretty epic as well! My critique would be that the foreground and midground could use some separation, but that might resolve itself already in the refining/detailing process :smile:

If you just change the color of either the foreground or the monster then it will be easier to tell them apart and make the composition stronger.

You could also think about adjusting the value of one or the other.

I like that you didn't go for a straight-up warrior and are attempting a different thing. Could see a flag-bearer announcing the army in a big battle scene like Lord of the Rings.