I fixed the ladder, so it looks more like it's leaning. Do you think it still feels like the picture is off-perspective?

Also I wanted to mention that the further apart your points the flatter and more parallel everything will become. Although what greatly affects this more is how close to the horizon your actual zenith or nadir are

I see, thanks for your help, though I'm afraid I can't change it since I don' have much time to finish. I'll try to cover my failure somehow :sweat_smile:

If you're gonna paint over it anyway then the sketch need not be perfect, you could even just transform warp the lines into fitting the scene better

You are right, considering I haven't planned anything that is relying too much on sketches since I aim to use a much rougher, and textured style.
We will see :smile:

Yeah xD And you have two weeks in any case! My main concern with your piece is that while the warping does distort the view of it a little, the girl also is not on the same plane as the environment. I based my over sketch of your girl on the perspective she is in, so I modified the environment, you're going to have to distort your character a lot more to fit in the perspective you have currently! take it with a grain of salt though, and if you do want to work on the perspective so everything fits it's always better to do it in the early stages as it'll save you a lot of grief and wasted time later down the line when you actually come to fixing it

That's it for today. Next time I'll try to fix my perspective and start rendering the character.

Instead of my initial thought, that I'll be rendering the character, I started overpainting the background. Here is the result:

Ahh you have such a beautiful variety of colours here, the greens and slatey blues in those stones are really stunning! I am a little confused with that arrow head shadow on the floor though, that must be a really strong light source - but that light isn't showing on the rest of the piece yet (aside the shadows from it, although the pedestal is missing it) Unless you just haven't painting that on yet and I'm impatient lol

Oh yeah, thats going to be tricky. :smiley:
I actually have a very good technique to add realistic lights to darker scenes and therefore drasticly changing the mood. The only things I need for that are some adjustment layers, some light rays made with point blur and lastly some ambient light.
But to use these, I'd first need to finish the overpainting which will happen in the upcoming days c:

I didn't have much time today, so I just put some smaller details in the background. Soon I'll start working on the character itself. :smile:

I pretty much finished the background. Also, I started experimenting with lights. Which one do you guys like more?

That shadow is still confusing me, but the first one works best. If you're having the shadows caused by the fire though they're on the wrong plane and the lighting doesn't really match up (also just noticed the lantern in the top right, again the shadow of that ladder doesn't match with it)

I'm actually not sure what that phantom ladder shadow is being caused by lmao

I cleared up the shadows a little bit.
I'm planning to add some flames, to make it obvious what's happening, but for now, I'm focusing on the character.

Ok, so here is today's progress. I'm using a linked psd, to make changing stuff easier.
Any thoughts?

Your character's posing is a little awkward because it feels more like a front view morphed into the perspective you're working with - and it's a difficult perspective. I'd use some blocks to define parts of the body in that perspective first before going too far on the rendering with her