The easiest way would be to add corpses/monsters/nemesis whatever electrified by her lightnings from each side ? (why not one under the sea with lots of lights going everywhere in the sea/lake)
But you certainly have to enlarge the canvas for this.
That's probably not the best approach, not sure...
Anyways I'm sure you could find how to deal with this.
Hey, great work so far! Let me share some ideas with you, you are free to ignore them, but i think there is a room for improvement.
- I think the ambient, front light is too bright, the character would look better if illuminated only or mostly by the thunders from the sides.
- The background spike-like element is distracting a bit, I believe the simple starry night background would be enough.
- As an air hero, she should be flying in the ari, not walking on the ground
Whatever you choose could be perfect.
But don't go with something to hard/long to detail (like skeletons for instance - but in a way if you choose to explode some bones...maybe it could be easier ?).
Agreed with what @rgdraw and partially with @MarcinKulesza said.
@rgdraw Thanks for the confidence. I tried some big ugly monsters, but they seemed to take up too much space and made everything a bit crowded, so humanoid it is!
@MarcinKulesza originally the front lighting was weaker, but I didn't like how the skin looked with only the lights from the side, so I decided to lighten the whole character.
After I add the dead bodies in the background I'll take out the Structure to see how it looks.
@mr_dessin I didn't go with skeletons, but probably something just as terrible. There's several charred crispy human bodies.
I'll try to have a wip up before I go to bed tonight.