@Oceane_Roh I was considering blue in place of the teal-green sections in my tests, but the teal-green seemed to harmonise more imo. I'll try some new schemes with blue later.
@nesokaiyoh Glad you think so. ^^ I've been using moth fur colours from the moodboard for reference.
Now with my Thunder-Beast design finalized for now, I started thumbnailing the character illustration. I'd been deliberating who he fights because it didn't cross my mind when I started. But then I figured, if he's a moth, he should remain the size of one, so his enemies could be predators naturally bigger than him.
The question is whether I should adorn them with Greek armour too to link with Thunder-Beast's Greek theming. I don't want to spend too much time designing his enemies too.
@Oceane_Roh @nesokaiyoh Agreed. Making lizards part of the Earth faction could work. I'll take #2 and #5 and expand on them later.
Btw thank you for the consistent feedback so far. It certainly helped. ^^
Changed the aspect ratio. Definitely helps. The composition feels less constricted now. Thanks @nesokaiyoh ^^.
Finished rough sketch. I will clean up the sketch next. Any constructive feedback on my rough sketch is appreciated.
hmmm, this is cool, what gets to me is that this enemy is more of the focus than the hero in this image, i'd say if you can lessen his appearance and enhance the hero more might be neat maybe raise the hero and put this enemy more under the hero sliding off to the left of the shield and towards the ground. That is just me, i don't do much drawing so, take it with the grainiest of salts.
I understand what you mean. The focus might change later though when I start rendering colours and values. I plan my champion to be bright and glowing as it's powering through, while the lizards will be darker tones and possibly blurred the further they're away from the champion. I might remove detail later if necessary. Thanks for your input. ^^