• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Preliminary concepting


So far I have 3 main ideas:
- Steam vents teakettle/coral
- Watertiger mermaid
- Mud person with exploding water inside them

I will probably do more later because I get free post-its from my job. I definitely want to do Water team, but I'm not sure about attack vs defense. I am somewhat reclusive when it comes to showing my conceptual process to others, so doing this contest is going to be good exposure therapy for me, haha

I love your brainstorming ideas and sketching them out! Do more of this before you decide to settle down on one idea, you never know if there will be a better idea to come!
Good luck!

@aleck5andrs Thank you, and for sure, I am going with a parallel prototyping approach so I will be repeatedly iterating upon these ideas. I definitely don't want to lock down anything for certain for a while

A few days ago I was thinking about some lore for the world. The 4 elements system reminded me a bit of Pokemon, so I thought it would be interesting to come up with a similar rock-paper-scissors type dynamic as there is none canonically stated.

Red = Type advantage (devastating)
Green = Renewal
Blue = No effect

Aka
- Fire swiftly kills Earth, Earth snuffs out Lightning, Lightning swiftly kills Water, Water snuffs out Fire
- Water strengthens Earth (plants, really), Lightning re-sparks Fire
- Earth has no effect on Water, Fire has no effect on Lightning

Note the potential alliances here, that Water and Lightning are more "healing" elements, Fire and Lightning are more piercing-attacks while Water and Earth are more smothering-attacks. If that makes sense.

I was thinking that this is a common conception about how the element system works at the basic magical level, it may not be actually true but it's how everyone thinks. As a result, warriors would be outfitted with gear designed to resist whichever element they're weak to, and equipped with weapons designed to use their own element in a form that can actually harm the element that's resistant to theirs.

So for example since I've got someone from Water, they would be outfitted in anti-Lightning armor, and they've got steam guns or vents equipped to injure Earth defenders. Someone from Fire would have waterproof armor and like, maybe lava to coat a Lightning defender and actually injure them, someone from Earth would have flame-resistant armor and, I dunno, poison? Lightning is a tricky case, I guess they would have piercing-type armor focused on digging the user out of or breaking through any Earth attack, and apparently electricity can move fire around on account of fire being made of plasma/charged particles, so that's something there.

I will be using this to compose and think about my final illustration, as well as the armor and weapons for my fighter. Feel free to suggest alterations or feedback on this system, if you like it a lot you can use it too.

I have been sketching my designs but i didnt' want to post them until I had them all together. Keep an eye out for it :))

Okeydoke folks I think I have picked my challenger.

Her name is Parsk the Undying and she is an (overgrown) water beetle larva. For some reason, she never pupated when she was supposed to. Instead, the shell of the beetle adult grew over her larval form, rendering her impervious to harm, but also cursing her forevermore with the larva's incessant hunger for flesh. If she doesn't eat enough, she'll get extreme hunger pangs and eventually wither up and die. But as she eats, she grows, and as she grows, she needs more meat to sustain herself. Seeing as meat is limited in her home village (at the bottom of a swamp, where cannibalism among beetle larvae is a normal part of adolescence due to limited animal matter), Parsk decided to move out to spare her kinsfolk and seek a more sustainable source of nutrition... by joining the Water Army.

Sketches:

Stats:
Beetle Carapace (all over body): Notoriously tough adult water beetle skin. Actually, because of this stuff coating her entire body, Parsk can no longer breathe/sleep underwater and must come up for air in aquatic environments.

Hollow Pincers (on head): Crushes enemy exoskeleton/armor, then pumps them full of digestive enzymes, then sucks the stuff back up. This is Parsk's primary method of feeding; her face/mouthpieces are mostly for communication, although she does occasionally eat things through her mouth (mostly human foods, like porridge, or anything served in a bowl).

Hollow Jet (in mouth): Shoots digestive enzymes.

Steam Spirelets (on back of abdomen): Vents scorching hot steam, heated by biochemical reactions. Parsk likes to stock up on extra water before battle, but in a pinch can boil her own hemolymph for an attack. She usually uses these spirelets to breathe.

Poison Tip (on tail): Bacteria-infested. Dangerous.


Her overall body plan is set. I am most unsure about the mouthpiece area and would appreciate feedback on that/how the current setup is looking, if it looks better with a second set of pincers on the mouth or not etc. I would also appreciate feedback on spirelet placement.

Sometime I will post an inspiration/moodboard for Parsk and also talk a little about the ideas I scrapped.

BTW, Fun Water Beetle Facts:

  • Water beetle larvae view predation as a psychospiritually significant act of sacrifice, on account of their.. unusual... dietary circumstances. As a result Parsk is insulted by corpse desecration and may also refuse to eat an enemy if she dislikes them enough.
  • In water beetle language parsk means "someone childish, someone who refuses to grow up." It's like calling someone "dunce" or "fool".
  • Larval language is signed (using mouthpieces) as they cannot hear underwater.

There's more, I came up with this all in the past few days and will post more once it coalesces. It may not be necessary for my final illustration, but at the very least developing the water beetle's culture will help me understand what kind of adornments and armor Parsk wears. It's also a lot of fun!