tihs is great! Imo no.2 works best. I think having a real visible connection between the human and the golem would make it very interesting storytelling wise. Looking forward to see how this develops Nina

This is some really cool storytelling. I also think your second golem is the best for her, because of the connection, but also because he look so kind and confident. I'd like to have a friend like him !

I also like no. 2 and sitting on the shoulder is s nice touch :smiley:

Thank you for your opinion! I'm glad I chose the right one for the final image :smile:

I've made two thumbnails for the final image and defined the golem a bit more :smile:

Those thumbs are incredible, so much gesture and movement. Hard to achieve with such rigid surfaces, the bottom one I especially like

Both are great that's just my opinion xD As well, the character more frontal facing and more "involved" with the camera perspective makes the viewer feel more of the action! The power in that punch is but a force to be reckoned with xD

I'm more with the bottom one too, mostly because of the direction. But also because of the "I'll protect you" part which is represented better (for me)
But these are really cool, you can really feel the power of the golem :smile:

thanks to your opinions, I decided to go with the bottom one :smile:
just a quick & dirty blockout of the scene

This is gonna look so cool I'm so excited for it!

thanks!! :blush: I hope I can meet all expectations :smile: I'm also very excited for your final piece!

Update!
Hey there!
so here is a update of my golem.. I changed a lot because things didn't really work out the way I wanted and I got stuck. By changing the angle I wanted to give the viewer an understanding of his proportions (espacially compared to the girl)
There are still a lot mistakes and very rough parts in it but it's the progress :smile:
Not sure about the warriors on the right yet.. will try some different stuff tomorrow
Let me know what you think :blush:

changed the size and the background.. now I'm excited to start with coloring and rendering :smile: