Here are some thumbnails I created first.
It's roughly about a stone golem who's purpose in life is to keep his best friend (the girl on his shoulder) alive.
I will upload some more sketches of him as well :relaxed:

I've been playing around with her silhouette because I wanted something simple but also interesting as she is not supposed to be in focus in the final image. So i gave her this Stone element to show the connection between the golem and her.

tihs is great! Imo no.2 works best. I think having a real visible connection between the human and the golem would make it very interesting storytelling wise. Looking forward to see how this develops Nina

This is some really cool storytelling. I also think your second golem is the best for her, because of the connection, but also because he look so kind and confident. I'd like to have a friend like him !

I also like no. 2 and sitting on the shoulder is s nice touch :smiley:

Thank you for your opinion! I'm glad I chose the right one for the final image :smile:

I've made two thumbnails for the final image and defined the golem a bit more :smile:

Those thumbs are incredible, so much gesture and movement. Hard to achieve with such rigid surfaces, the bottom one I especially like

Both are great that's just my opinion xD As well, the character more frontal facing and more "involved" with the camera perspective makes the viewer feel more of the action! The power in that punch is but a force to be reckoned with xD

I'm more with the bottom one too, mostly because of the direction. But also because of the "I'll protect you" part which is represented better (for me)
But these are really cool, you can really feel the power of the golem :smile:

thanks to your opinions, I decided to go with the bottom one :smile:
just a quick & dirty blockout of the scene

This is gonna look so cool I'm so excited for it!

thanks!! :blush: I hope I can meet all expectations :smile: I'm also very excited for your final piece!

Update!
Hey there!
so here is a update of my golem.. I changed a lot because things didn't really work out the way I wanted and I got stuck. By changing the angle I wanted to give the viewer an understanding of his proportions (espacially compared to the girl)
There are still a lot mistakes and very rough parts in it but it's the progress :smile:
Not sure about the warriors on the right yet.. will try some different stuff tomorrow
Let me know what you think :blush:

changed the size and the background.. now I'm excited to start with coloring and rendering :smile:

started to render her a bit more and changed his arm because I didn't like the shape of it

close up

uptade:
Changed the background and his body. I also cropped the whole image a bit to center them more. I'm not really satisfied with the sky yet.. will do some variations tomorrow. And the emblem ist still missing :smile:

Definitely dynamic, love it! I do have a few bits of feedback though if you're willing to change much. Firstly her balance is really off, when you consider the possibility of just how fast that rock creature is moving, she doesn't match it or even look like she's on the same plane as the bit of shoulder she's standing on. The actual form of the same arm doesn't fit completely into the perspective you've chosen to draw it into and this makes it look just a little flat! Your detailing is fantastic though, and the blue between the rocks leading to the ball of power is really well done, lots of variety in value and colour and it works well.

I personally think more could be done with the ball of power itself, incorporate more of the blue or give it some texture, it does look somewhat unfinished compared to the rest of the piece and for me lets it down a little. The clouds, dust and atmosphere over that forearm is really really well done however and works well.

Overall the piece is honestly so good but just needs a bit of tweaking to be amazing! Good job on it, you should be proud :smiley:

Thank you very much for your feedback!
I'm actually considering to remove her completely as I don't have any more time to fix all those points and render her after that..
I haven't touched the ball yet so right now it's just a big white dot :smile:

But thanks for letting me know! your feedback helped me a lot :blush: and thank you for your supportive words :relaxed:

If that works better, it would be nice to still have her there but she's so small and it does seem like she hinders the movement of the piece a little. Whatever you decide it still looks amazing and you should definitely be proud!

you're right! she definitely hinders the movement. Thank you!! :blush:

This time I've been working on the background to make it all look smoother, supporting the movement a bit. I removed the girl as she just didn't fit the image and I don't have the time to fix it.
I added the emblem although I don't know if its too subtle?
Going to work on the blue fire ball tomorrow :smile:

It's not so unnoticeable that you can't see it, I didn't notice at first but with the composition and movement anyway your eye is naturally lead to it. Good work it's looking really fantastic!

Hey ! I haven't checked your post for a while. This is a really unexpected progress but definitely a good one. Very dynamic pose and beautiful landscape. I'm not sure for the emblem, if I haven't read nesokaiyoh's comment then found what was she talking about in yours I would never think there was an earth emblem, and even with this knowledge it took me a lot of time to find it. But maybe I'm just blind I don't know x')