I enjoy to see the process!
She becomes more and more amazing!

Some more stuff added))

Detailing update. Still a lot to do with her body and weapon. I decided to make a "Fire Hammer" as her primary weapon.

Looks like I've done with character's highpoly. All other small stuff like fur, lashes, small deco and etc I'll add later while be working on her lopoly.

Meanwhile I've decided to make lopoly and UV for a body just to relax a bit from highpoly stuff. Most of lopoly done at Topogun and my next step is to make some small fluffy details for her clothes and I also want to finish blocking of weapon.


Don't pay any attention that there's only 1 UV - I'll break down it to more and now it's just made for a fast bake testing.

Thanks! Hope it'll be even more better on finish)

I've made some additional UV optimize for main character and left some room on UDIMs for additional details in case I'll need it later. Also I've made maps bakes for character to check how my UVs works and it looks ok but some stuff need to be fixed. But that's really minor stuff nobody will ever saw it really...

And here's some screenshots from Substance Painter after bakes. Yeah I've baked all maps in SP not in Marmoset this time.


Thanks @marianoeliceche ! It's because of holidays here) Tomorrow I'm going to work again and it'll be really slow..... :wink:
You've got nice character btw! I really like it!

Just did rly sImple blocking of her weapon.. Now need to detail it a bit..

A bit detailing for highpoly done and logo implemented... All other detail I'll add while be texturing lopoly