Some more progress and vines exploration.
I want the vines to be less rigid than the ones on the left. I've tried different techniques to generate them and it seems as though a combination of all methods so far produce the best results.
I'm not sure on the final character yet, but here's a quick concept.
Little more progress on the vines, gradually getting into the flow of it! I've managed to add more depth to the vines, compared to the original which is "layered" more than anything else. I still need to figure out the internals of the legs, whether to have the spaces filled or not. I'm thinking the next step will be to model the flowers/leaves and see where that goes.
Been busy with work for the past couple of days, but I did quick render of the previous concept, still not sure which direction to head in with the vines. That being said I feel like I'm on the right track.
Took the time to a put together another mood board to redefine the design and introduce other elements that I like. I've starting to think about Gaia's outfit and how the vines will interact with her, I'll most probably draw a handful of variants then take it from there.
After a day break from the vines, I feel as though I've got a lot closer to the final rendition.
I will be doing a breakdown of the techniques used for each part just in case anyone is finding vines troublesome to do (expect it in a couple days or so!)
This is the current state of the design, I still want to include flowers and leaves but very frugally; not to detract from the composition as a whole.
Thank you! I do have Marmoset toolbag, however I've not used yet. I'm aiming to finish both the modelling + details +polypaint in the next two weeks (hopefully!), which will give me two weeks to learn the basics and get a nice finish! Ideally I would want to use substance too, but I also need to learn how to use that too.
Awesome reference by the way!
@marianoeliceche thank you so much!
@glubglubz Thanks, the bones have been such a fun part of the design! I've got some more coming I'm going to be working on it for the rest of the evening so I'll post some more renders later