alrighty, back to zbrush and into marvelous

done for the day. added a bunch of assets, polished some designs. thought I'd be back in Zbrush today, but ended up pushing some shapes a lot more. I'll finish up the sandals quick tomorrow, then jump back to Z to finish up the arm/feet anatomy, add hair/fur finally, adjust horn length, and possible sculpt a whole new mask for his belly, because I just don't like how the tengu mask turned out. busy day ahead! hope you like his direction.

This looks really dope. I want the jacket and the hat so I can be mysterious and badass. Looking forward to the next few adjustments.

not a super productive day, just did a tiny bit of work on the shoes and redid the samurai armor along the waist as it looked pretty poop earlier.

@malcom thanks! i might not being doing the hat after all, and once I add the hair, i think I'll be even more in favour of not using it.

So I was browsing pinterest for colour inspiration, and I've decided I'm going to take a Kabuki approach to the character, and (potentially) do a bright face paint. this would make him very in line with my last entry as the oliphant was a. anthropomorphic b. painted with indian inspired festival body paint. and I kind of like the idea of them co-existing in the same "art war" world, with this one obviously being inspired primary by Japanese motifs and a Japanese snow-monkey. Did not get to the fur/anatomy today, but tomorrow for sure >.<

I love this character! The anatomy looks amazing, congratulations! :wink:

The hair idea sounds interesting. I wonder how that will look. Welp there isn't much feedback I can give here. Keep up the good work. I'm also interested in seeing those colors.

dude, I just found it and kept scrolling and the more I scrolled the more inspired I got
congratulations, it's getting really good!

@marianoeliceche thank you! glad you like it
@malcom thanks ^^ taking longer than I thought to get to the hair
@ricardoviana thank you I appreciate it!

sorry for the lack of updates, been working on figuring out the head. back to sculpting, decided to revisit the head and bring a stronger mix of japanese male/chimp/japanese snow monkey. probably doing hair tomorrow

woo, finally on the hair, feels good! He's got a lot of it though... so it's taking some decent time to layout. Doing my best to avoid the cliche wukong style hair, and am using a variety of different monkeys fur as reference. Hope you like it so far, sure is night and day visually from the last post.

It's almost like we have a different character here. Still looks really cool. I was thinking why not look at goku base form from dragon ball for hair reference but that would just break the character design. Overall, I'm liking the demon horns and added teeth.


third attempt at making a mask for the belt that I like. pretty happy with this chunky one.
@malcom I thought about referencing dbz but decided to do slightly more realistic hair so it would blend with the realistic level of detail im going with on the face.


coming together, only a few more pieces to build out before I start to retopo.

cool character :smile: very charismatic

@nikita666 thank you! your new entry is coming along nicely

@helian thanks! slowly adding layers to his odd little character lol

Revisiting the anatomy now that the the design of the character is pretty fleshed out. Pulled away from the chimp torso and pushed it back towards human since I'm leaning the torso back, as opposed to forward like a chimp. I think this will help the natural feel of the posture overall, and I wanted to really exaggerate the serratus as they'll be visible through the sides of the jacket. I didn't have to go super crazy sculpting the back, as it won't be visible in the final pose/render but ... I was having fun. Still blending/polish left to do throughout, how much blending I'll actually end up doing between forms I'm not sure.. I kind of like the more stylized super cut look. The deadline is actually starting to creep up though, so I'm going to do my best to wrap all anatomy later today and start retopo tomorrow.

ok now all the sculpted assets are in... im finally back to modeling/topo/uvs and possibly some marvelous for the leather sleeve he'll have on one arm and his pants.

Looking so good man! The hair you made really works great on his face! I dig this design really impressive Bro!

thanks man! the hair was interesting to do, now it's just cutting it down to a "reasonable polycount" first time doing it this way, so im curious how it will turn out once in marmoset

this looks awesome! such a good progress, man.