board of influence, while I think about how my character will look like, it will definitely be a warrior, but tender.

first time I make a quick sculpt in zbrush to understand how the model will look in the final, check the proportions and idea of the concept, add or remove. edits at a later stage will be more expensive.

10 days later

Hi, I made a base mesh in the T-pose, and began to work out the details, I think that at the moment of posing in a dynamic pose, I will still revise the idea.

To get started, I adjusted the simple shape of the head to the example in the photo ...

after I retopped and made the details according to the final model. open your eyes to the final model in a pose.

created the eyes, the iris sculpture, and baked everything on the rial time model

when he started to make teeth, he assembled, as usual, a board with reference photographs, tutorials and examples of final renderings. made a blank and thought it would be a great idea to consult my good friend dentist. Oh, I learned a lot! especially about the shape of the jaws. upper jaw - U, lower jaw - V. It was a great idea to ask for advice.